Credits: Difference between revisions

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m (Genesis/Bungie moved to Credits: This is really what the page should be called, plain and simple.)
(rebuilding Credits alphabetically to we can see all contributions from each person together)
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=Resources=
Following are the positions of (or contributions from) each staff person who was involved with Oni, at the time of Oni (based on [[Quotes/Credits]]).  (Alphabetized by last name.)
*[http://oni.bungie.org/special/ Harry's visit to Bungie West]
 
*[http://bs.bungie.org/mtarchives/000112.html Bungie Staff Tracker] archive at [http://bs.bungie.org/mt/ Bungie Sightings]
An interview was conducted during Oni's development with a number of key staff, and the full text is found [http://oni.bungie.org/special/ here]. The specific page for each person, if they were interviewed, is also listed beside their name below.
 
Information about the staff after Oni is found at the [http://bs.bungie.org/mtarchives/000112.html Bungie Staff Tracker] archive, at [http://bs.bungie.org/mt/ Bungie Sightings].
 
=Design Credits=
;Steve Abeyta ([http://oni.bungie.org/special/part2/steve.html interview at Oni Central])
:Character animation (yes, all of it)
 
;AIC CO., Ltd.
:Anime cutscenes


=Credits=
;[http://bs.bungie.org/mtarchives/000188.html Alexander Seropian] ([http://www.gamesindustry.biz/content_page.php?section_name=dev&aid=3382 interview about Wideload])
:CEO
;Brent Pease ([http://oni.bungie.org/special/part1/brent.html interview at Oni Central])
:Project coordinator, lead engineer
;Kevin Armstrong ([http://oni.bungie.org/special/part1/kevin.html interview at Oni Central])
;Kevin Armstrong ([http://oni.bungie.org/special/part1/kevin.html interview at Oni Central])
:Networking programmer
:Programmer (networking, UI, sound)
 
;Tom Blakemore
:Additional sound design
 
;Chris Butcher
:Programmer (rewrote AI based on Dunki's routines, creating the ai2_ calls; also, particles)
 
;Hamilton Chu
:Producer (Story)
 
;Quinn Dunki
:Programmer (laid basis for AI with her ai_ routines, left before Oni's completion)
 
;Dave Dunn ([http://oni.bungie.org/special/part2/daveandsean.html interview at Oni Central])
:Architect (Level and lighting design), Story
 
;Michael Evans ([http://oni.bungie.org/special/part3/michael.html interview at Oni Central])
:Animation programmer, Project Lead, Engineering (Programming) Lead
 
;Alex Gray
:Story
 
;Bryen Hensley
:Additional sound design
 
;[http://www.polymallet.com Chris Hughes] ([http://oni.bungie.org/special/part2/chrish.html interview at Oni Central])
:Character modeler and texturer, object modeler and texturer, level modeler, additional concept art
 
;Ryan Hylland
:Testing Lead
 
;Hardy LeBel ([http://oni.bungie.org/special/part3/hardy.html interview at Oni Central]) ([http://www.insidemacgames.com/features/view.php?ID=4 interview at InsideMacGames])
:Design Lead, Story
 
;Chris Lee
:Level texturer and Lighting design
 
;[http://www.goodbrush.com/ Craig Mullins]
:No direct contribution, but he's been drawing art for Bungie since 1993 (Pathways into Darkness) and has done a couple works based on Oni
 
;Ben Nunez
:2D artist (probably supplementing Lorraine's work)
 
;[http://bs.bungie.org/mtarchives/000219.html Marty O'Donnell]
:Sound & Music Lead (& misc. voices)
 
;[http://www.okita.com/home.htm Alex Okita] ([http://oni.bungie.org/special/part1/alex.html interview at Oni Central])
;[http://www.okita.com/home.htm Alex Okita] ([http://oni.bungie.org/special/part1/alex.html interview at Oni Central])
:Concept artist, modeler
:Concept artist, object modeler and texturer, particle system art, 2D art
;Steve Abeyta ([http://oni.bungie.org/special/part2/steve.html interview at Oni Central])
 
:Character animation
;Brent Pease ([http://oni.bungie.org/special/part1/brent.html interview at Oni Central])
;[http://www.polymallet.com Chris Hughes] ([http://oni.bungie.org/special/part2/chrish.html interview at Oni Central])
:Project coordinator, engineer (programmer)
:Character modeler
 
;Dave Dunn & Sean Turbitt ([http://oni.bungie.org/special/part2/daveandsean.html interview at Oni Central])
:Architects
;Chris Porter ([http://oni.bungie.org/special/part3/chrisp.html interview at Oni Central])
;Chris Porter ([http://oni.bungie.org/special/part3/chrisp.html interview at Oni Central])
:Game designer
:Game designer
;Michael Evans ([http://oni.bungie.org/special/part3/michael.html interview at Oni Central])
 
:Animation programmer
;Hardy LeBel ([http://oni.bungie.org/special/part3/hardy.html interview at Oni Central]) ([http://www.insidemacgames.com/features/view.php?ID=4 interview at InsideMacGames])
:Game designer
;[http://bs.bungie.org/mtarchives/000219.html Marty O'Donnell]
;[http://www.goodbrush.com/ Craig Mullins]
:He's been drawing requests for Bungie since 1993 (making of Pathways into Darkness)
;[http://aerie.geofront.com/ Lorraine Reyes McLees]
;[http://aerie.geofront.com/ Lorraine Reyes McLees]
:Artist, responsible for most of the prom and artwork, and for the out-of-game content (main menu, cutscenes, mission ending)
:Artist, responsible for most of the promotional and in-game artwork, and for out-of-game content (main menu, mission screens)
 
;Michael Salvatori and Power of Seven
:Original music, additional sound design
 
;[http://bs.bungie.org/mtarchives/000188.html Alexander Seropian] ([http://www.gamesindustry.biz/content_page.php?section_name=dev&aid=3382 interview about Wideload])
:Executive Producer
 
;Stefan Sinclair
:Programmer (OpenGL)
 
;Joseph Staten
:Game design
 
;Sean Turbitt ([http://oni.bungie.org/special/part2/daveandsean.html interview at Oni Central])
:Architect (Level design)
 
;Jay Weinland
:Additional sound design
 
;Michael Wu
:Game design
 
=Voice Credits=
;George Adams
:Barabas
 
;Anne Bowerman
:Shinatama
 
;Kevin Gudahl
:Mukade
 
;Amanda Winn Lee
:Konoko
 
;Kurt Naebig
:Muro
 
;Bob O'Donnell
:Dr. Kerr
 
;Pete Stacker
:Griffin
 
;Norm Woodel
:Dr. Hasegawa
 
;Additional Voices
:Hamilton "sir" Chu
:Marty O'Donnell
:Mickey O'Donnell
:Joseph Staten
:Doug Zartman

Revision as of 16:11, 12 February 2008

Following are the positions of (or contributions from) each staff person who was involved with Oni, at the time of Oni (based on Quotes/Credits). (Alphabetized by last name.)

An interview was conducted during Oni's development with a number of key staff, and the full text is found here. The specific page for each person, if they were interviewed, is also listed beside their name below.

Information about the staff after Oni is found at the Bungie Staff Tracker archive, at Bungie Sightings.

Design Credits

Steve Abeyta (interview at Oni Central)
Character animation (yes, all of it)
AIC CO., Ltd.
Anime cutscenes
Kevin Armstrong (interview at Oni Central)
Programmer (networking, UI, sound)
Tom Blakemore
Additional sound design
Chris Butcher
Programmer (rewrote AI based on Dunki's routines, creating the ai2_ calls; also, particles)
Hamilton Chu
Producer (Story)
Quinn Dunki
Programmer (laid basis for AI with her ai_ routines, left before Oni's completion)
Dave Dunn (interview at Oni Central)
Architect (Level and lighting design), Story
Michael Evans (interview at Oni Central)
Animation programmer, Project Lead, Engineering (Programming) Lead
Alex Gray
Story
Bryen Hensley
Additional sound design
Chris Hughes (interview at Oni Central)
Character modeler and texturer, object modeler and texturer, level modeler, additional concept art
Ryan Hylland
Testing Lead
Hardy LeBel (interview at Oni Central) (interview at InsideMacGames)
Design Lead, Story
Chris Lee
Level texturer and Lighting design
Craig Mullins
No direct contribution, but he's been drawing art for Bungie since 1993 (Pathways into Darkness) and has done a couple works based on Oni
Ben Nunez
2D artist (probably supplementing Lorraine's work)
Marty O'Donnell
Sound & Music Lead (& misc. voices)
Alex Okita (interview at Oni Central)
Concept artist, object modeler and texturer, particle system art, 2D art
Brent Pease (interview at Oni Central)
Project coordinator, engineer (programmer)
Chris Porter (interview at Oni Central)
Game designer
Lorraine Reyes McLees
Artist, responsible for most of the promotional and in-game artwork, and for out-of-game content (main menu, mission screens)
Michael Salvatori and Power of Seven
Original music, additional sound design
Alexander Seropian (interview about Wideload)
Executive Producer
Stefan Sinclair
Programmer (OpenGL)
Joseph Staten
Game design
Sean Turbitt (interview at Oni Central)
Architect (Level design)
Jay Weinland
Additional sound design
Michael Wu
Game design

Voice Credits

George Adams
Barabas
Anne Bowerman
Shinatama
Kevin Gudahl
Mukade
Amanda Winn Lee
Konoko
Kurt Naebig
Muro
Bob O'Donnell
Dr. Kerr
Pete Stacker
Griffin
Norm Woodel
Dr. Hasegawa
Additional Voices
Hamilton "sir" Chu
Marty O'Donnell
Mickey O'Donnell
Joseph Staten
Doug Zartman