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Following are the positions of (or contributions from) each staff person who was involved with Oni, at the time of Oni (based on [[Quotes/Credits]]). (Alphabetized by last name.) | |||
An interview was conducted during Oni's development with a number of key staff, and the full text is found [http://oni.bungie.org/special/ here]. The specific page for each person, if they were interviewed, is also listed beside their name below. | |||
Information about the staff after Oni is found at the [http://bs.bungie.org/mtarchives/000112.html Bungie Staff Tracker] archive, at [http://bs.bungie.org/mt/ Bungie Sightings]. | |||
=Design Credits= | |||
;Steve Abeyta ([http://oni.bungie.org/special/part2/steve.html interview at Oni Central]) | |||
:Character animation (yes, all of it) | |||
;AIC CO., Ltd. | |||
:Anime cutscenes | |||
;Kevin Armstrong ([http://oni.bungie.org/special/part1/kevin.html interview at Oni Central]) | ;Kevin Armstrong ([http://oni.bungie.org/special/part1/kevin.html interview at Oni Central]) | ||
: | :Programmer (networking, UI, sound) | ||
;Tom Blakemore | |||
:Additional sound design | |||
;Chris Butcher | |||
:Programmer (rewrote AI based on Dunki's routines, creating the ai2_ calls; also, particles) | |||
;Hamilton Chu | |||
:Producer (Story) | |||
;Quinn Dunki | |||
:Programmer (laid basis for AI with her ai_ routines, left before Oni's completion) | |||
;Dave Dunn ([http://oni.bungie.org/special/part2/daveandsean.html interview at Oni Central]) | |||
:Architect (Level and lighting design), Story | |||
;Michael Evans ([http://oni.bungie.org/special/part3/michael.html interview at Oni Central]) | |||
:Animation programmer, Project Lead, Engineering (Programming) Lead | |||
;Alex Gray | |||
:Story | |||
;Bryen Hensley | |||
:Additional sound design | |||
;[http://www.polymallet.com Chris Hughes] ([http://oni.bungie.org/special/part2/chrish.html interview at Oni Central]) | |||
:Character modeler and texturer, object modeler and texturer, level modeler, additional concept art | |||
;Ryan Hylland | |||
:Testing Lead | |||
;Hardy LeBel ([http://oni.bungie.org/special/part3/hardy.html interview at Oni Central]) ([http://www.insidemacgames.com/features/view.php?ID=4 interview at InsideMacGames]) | |||
:Design Lead, Story | |||
;Chris Lee | |||
:Level texturer and Lighting design | |||
;[http://www.goodbrush.com/ Craig Mullins] | |||
:No direct contribution, but he's been drawing art for Bungie since 1993 (Pathways into Darkness) and has done a couple works based on Oni | |||
;Ben Nunez | |||
:2D artist (probably supplementing Lorraine's work) | |||
;[http://bs.bungie.org/mtarchives/000219.html Marty O'Donnell] | |||
:Sound & Music Lead (& misc. voices) | |||
;[http://www.okita.com/home.htm Alex Okita] ([http://oni.bungie.org/special/part1/alex.html interview at Oni Central]) | ;[http://www.okita.com/home.htm Alex Okita] ([http://oni.bungie.org/special/part1/alex.html interview at Oni Central]) | ||
:Concept artist, modeler | :Concept artist, object modeler and texturer, particle system art, 2D art | ||
;Brent Pease ([http://oni.bungie.org/special/part1/brent.html interview at Oni Central]) | |||
; | :Project coordinator, engineer (programmer) | ||
: | |||
;Chris Porter ([http://oni.bungie.org/special/part3/chrisp.html interview at Oni Central]) | ;Chris Porter ([http://oni.bungie.org/special/part3/chrisp.html interview at Oni Central]) | ||
:Game designer | :Game designer | ||
;[http://aerie.geofront.com/ Lorraine Reyes McLees] | ;[http://aerie.geofront.com/ Lorraine Reyes McLees] | ||
:Artist, responsible for most of the | :Artist, responsible for most of the promotional and in-game artwork, and for out-of-game content (main menu, mission screens) | ||
;Michael Salvatori and Power of Seven | |||
:Original music, additional sound design | |||
;[http://bs.bungie.org/mtarchives/000188.html Alexander Seropian] ([http://www.gamesindustry.biz/content_page.php?section_name=dev&aid=3382 interview about Wideload]) | |||
:Executive Producer | |||
;Stefan Sinclair | |||
:Programmer (OpenGL) | |||
;Joseph Staten | |||
:Game design | |||
;Sean Turbitt ([http://oni.bungie.org/special/part2/daveandsean.html interview at Oni Central]) | |||
:Architect (Level design) | |||
;Jay Weinland | |||
:Additional sound design | |||
;Michael Wu | |||
:Game design | |||
=Voice Credits= | |||
;George Adams | |||
:Barabas | |||
;Anne Bowerman | |||
:Shinatama | |||
;Kevin Gudahl | |||
:Mukade | |||
;Amanda Winn Lee | |||
:Konoko | |||
;Kurt Naebig | |||
:Muro | |||
;Bob O'Donnell | |||
:Dr. Kerr | |||
;Pete Stacker | |||
:Griffin | |||
;Norm Woodel | |||
:Dr. Hasegawa | |||
;Additional Voices | |||
:Hamilton "sir" Chu | |||
:Marty O'Donnell | |||
:Mickey O'Donnell | |||
:Joseph Staten | |||
:Doug Zartman |
Revision as of 16:11, 12 February 2008
Following are the positions of (or contributions from) each staff person who was involved with Oni, at the time of Oni (based on Quotes/Credits). (Alphabetized by last name.)
An interview was conducted during Oni's development with a number of key staff, and the full text is found here. The specific page for each person, if they were interviewed, is also listed beside their name below.
Information about the staff after Oni is found at the Bungie Staff Tracker archive, at Bungie Sightings.
Design Credits
- Steve Abeyta (interview at Oni Central)
- Character animation (yes, all of it)
- AIC CO., Ltd.
- Anime cutscenes
- Kevin Armstrong (interview at Oni Central)
- Programmer (networking, UI, sound)
- Tom Blakemore
- Additional sound design
- Chris Butcher
- Programmer (rewrote AI based on Dunki's routines, creating the ai2_ calls; also, particles)
- Hamilton Chu
- Producer (Story)
- Quinn Dunki
- Programmer (laid basis for AI with her ai_ routines, left before Oni's completion)
- Dave Dunn (interview at Oni Central)
- Architect (Level and lighting design), Story
- Michael Evans (interview at Oni Central)
- Animation programmer, Project Lead, Engineering (Programming) Lead
- Alex Gray
- Story
- Bryen Hensley
- Additional sound design
- Chris Hughes (interview at Oni Central)
- Character modeler and texturer, object modeler and texturer, level modeler, additional concept art
- Ryan Hylland
- Testing Lead
- Hardy LeBel (interview at Oni Central) (interview at InsideMacGames)
- Design Lead, Story
- Chris Lee
- Level texturer and Lighting design
- Craig Mullins
- No direct contribution, but he's been drawing art for Bungie since 1993 (Pathways into Darkness) and has done a couple works based on Oni
- Ben Nunez
- 2D artist (probably supplementing Lorraine's work)
- Marty O'Donnell
- Sound & Music Lead (& misc. voices)
- Alex Okita (interview at Oni Central)
- Concept artist, object modeler and texturer, particle system art, 2D art
- Brent Pease (interview at Oni Central)
- Project coordinator, engineer (programmer)
- Chris Porter (interview at Oni Central)
- Game designer
- Lorraine Reyes McLees
- Artist, responsible for most of the promotional and in-game artwork, and for out-of-game content (main menu, mission screens)
- Michael Salvatori and Power of Seven
- Original music, additional sound design
- Alexander Seropian (interview about Wideload)
- Executive Producer
- Stefan Sinclair
- Programmer (OpenGL)
- Joseph Staten
- Game design
- Sean Turbitt (interview at Oni Central)
- Architect (Level design)
- Jay Weinland
- Additional sound design
- Michael Wu
- Game design
Voice Credits
- George Adams
- Barabas
- Anne Bowerman
- Shinatama
- Kevin Gudahl
- Mukade
- Amanda Winn Lee
- Konoko
- Kurt Naebig
- Muro
- Bob O'Donnell
- Dr. Kerr
- Pete Stacker
- Griffin
- Norm Woodel
- Dr. Hasegawa
- Additional Voices
- Hamilton "sir" Chu
- Marty O'Donnell
- Mickey O'Donnell
- Joseph Staten
- Doug Zartman