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rebuilding Credits alphabetically to we can see all contributions from each person together
m (Genesis/Bungie moved to Credits: This is really what the page should be called, plain and simple.)
(rebuilding Credits alphabetically to we can see all contributions from each person together)
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=Resources=
Following are the positions of (or contributions from) each staff person who was involved with Oni, at the time of Oni (based on [[Quotes/Credits]]).  (Alphabetized by last name.)
*[http://oni.bungie.org/special/ Harry's visit to Bungie West]
 
*[http://bs.bungie.org/mtarchives/000112.html Bungie Staff Tracker] archive at [http://bs.bungie.org/mt/ Bungie Sightings]
An interview was conducted during Oni's development with a number of key staff, and the full text is found [http://oni.bungie.org/special/ here]. The specific page for each person, if they were interviewed, is also listed beside their name below.
 
Information about the staff after Oni is found at the [http://bs.bungie.org/mtarchives/000112.html Bungie Staff Tracker] archive, at [http://bs.bungie.org/mt/ Bungie Sightings].
 
=Design Credits=
;Steve Abeyta ([http://oni.bungie.org/special/part2/steve.html interview at Oni Central])
:Character animation (yes, all of it)
 
;AIC CO., Ltd.
:Anime cutscenes


=Credits=
;[http://bs.bungie.org/mtarchives/000188.html Alexander Seropian] ([http://www.gamesindustry.biz/content_page.php?section_name=dev&aid=3382 interview about Wideload])
:CEO
;Brent Pease ([http://oni.bungie.org/special/part1/brent.html interview at Oni Central])
:Project coordinator, lead engineer
;Kevin Armstrong ([http://oni.bungie.org/special/part1/kevin.html interview at Oni Central])
;Kevin Armstrong ([http://oni.bungie.org/special/part1/kevin.html interview at Oni Central])
:Networking programmer
:Programmer (networking, UI, sound)
 
;Tom Blakemore
:Additional sound design
 
;Chris Butcher
:Programmer (rewrote AI based on Dunki's routines, creating the ai2_ calls; also, particles)
 
;Hamilton Chu
:Producer (Story)
 
;Quinn Dunki
:Programmer (laid basis for AI with her ai_ routines, left before Oni's completion)
 
;Dave Dunn ([http://oni.bungie.org/special/part2/daveandsean.html interview at Oni Central])
:Architect (Level and lighting design), Story
 
;Michael Evans ([http://oni.bungie.org/special/part3/michael.html interview at Oni Central])
:Animation programmer, Project Lead, Engineering (Programming) Lead
 
;Alex Gray
:Story
 
;Bryen Hensley
:Additional sound design
 
;[http://www.polymallet.com Chris Hughes] ([http://oni.bungie.org/special/part2/chrish.html interview at Oni Central])
:Character modeler and texturer, object modeler and texturer, level modeler, additional concept art
 
;Ryan Hylland
:Testing Lead
 
;Hardy LeBel ([http://oni.bungie.org/special/part3/hardy.html interview at Oni Central]) ([http://www.insidemacgames.com/features/view.php?ID=4 interview at InsideMacGames])
:Design Lead, Story
 
;Chris Lee
:Level texturer and Lighting design
 
;[http://www.goodbrush.com/ Craig Mullins]
:No direct contribution, but he's been drawing art for Bungie since 1993 (Pathways into Darkness) and has done a couple works based on Oni
 
;Ben Nunez
:2D artist (probably supplementing Lorraine's work)
 
;[http://bs.bungie.org/mtarchives/000219.html Marty O'Donnell]
:Sound & Music Lead (& misc. voices)
 
;[http://www.okita.com/home.htm Alex Okita] ([http://oni.bungie.org/special/part1/alex.html interview at Oni Central])
;[http://www.okita.com/home.htm Alex Okita] ([http://oni.bungie.org/special/part1/alex.html interview at Oni Central])
:Concept artist, modeler
:Concept artist, object modeler and texturer, particle system art, 2D art
;Steve Abeyta ([http://oni.bungie.org/special/part2/steve.html interview at Oni Central])
 
:Character animation
;Brent Pease ([http://oni.bungie.org/special/part1/brent.html interview at Oni Central])
;[http://www.polymallet.com Chris Hughes] ([http://oni.bungie.org/special/part2/chrish.html interview at Oni Central])
:Project coordinator, engineer (programmer)
:Character modeler
 
;Dave Dunn & Sean Turbitt ([http://oni.bungie.org/special/part2/daveandsean.html interview at Oni Central])
:Architects
;Chris Porter ([http://oni.bungie.org/special/part3/chrisp.html interview at Oni Central])
;Chris Porter ([http://oni.bungie.org/special/part3/chrisp.html interview at Oni Central])
:Game designer
:Game designer
;Michael Evans ([http://oni.bungie.org/special/part3/michael.html interview at Oni Central])
 
:Animation programmer
;Hardy LeBel ([http://oni.bungie.org/special/part3/hardy.html interview at Oni Central]) ([http://www.insidemacgames.com/features/view.php?ID=4 interview at InsideMacGames])
:Game designer
;[http://bs.bungie.org/mtarchives/000219.html Marty O'Donnell]
;[http://www.goodbrush.com/ Craig Mullins]
:He's been drawing requests for Bungie since 1993 (making of Pathways into Darkness)
;[http://aerie.geofront.com/ Lorraine Reyes McLees]
;[http://aerie.geofront.com/ Lorraine Reyes McLees]
:Artist, responsible for most of the prom and artwork, and for the out-of-game content (main menu, cutscenes, mission ending)
:Artist, responsible for most of the promotional and in-game artwork, and for out-of-game content (main menu, mission screens)
 
;Michael Salvatori and Power of Seven
:Original music, additional sound design
 
;[http://bs.bungie.org/mtarchives/000188.html Alexander Seropian] ([http://www.gamesindustry.biz/content_page.php?section_name=dev&aid=3382 interview about Wideload])
:Executive Producer
 
;Stefan Sinclair
:Programmer (OpenGL)
 
;Joseph Staten
:Game design
 
;Sean Turbitt ([http://oni.bungie.org/special/part2/daveandsean.html interview at Oni Central])
:Architect (Level design)
 
;Jay Weinland
:Additional sound design
 
;Michael Wu
:Game design
 
=Voice Credits=
;George Adams
:Barabas
 
;Anne Bowerman
:Shinatama
 
;Kevin Gudahl
:Mukade
 
;Amanda Winn Lee
:Konoko
 
;Kurt Naebig
:Muro
 
;Bob O'Donnell
:Dr. Kerr
 
;Pete Stacker
:Griffin
 
;Norm Woodel
:Dr. Hasegawa
 
;Additional Voices
:Hamilton "sir" Chu
:Marty O'Donnell
:Mickey O'Donnell
:Joseph Staten
:Doug Zartman