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Following are the positions of (or contributions from) each staff person who was involved with Oni, at the time of Oni (based on [[Quotes/Credits]]). (Alphabetized by last name.) | |||
An interview was conducted during Oni's development with a number of key staff, and the full text is found [http://oni.bungie.org/special/ here]. The specific page for each person, if they were interviewed, is also listed beside their name below. | |||
Information about the staff after Oni is found at the [http://bs.bungie.org/mtarchives/000112.html Bungie Staff Tracker] archive, at [http://bs.bungie.org/mt/ Bungie Sightings]. | |||
=Design Credits= | |||
;Steve Abeyta ([http://oni.bungie.org/special/part2/steve.html interview at Oni Central]) | |||
:Character animation (yes, all of it) | |||
;AIC CO., Ltd. | |||
:Anime cutscenes | |||
;Kevin Armstrong ([http://oni.bungie.org/special/part1/kevin.html interview at Oni Central]) | ;Kevin Armstrong ([http://oni.bungie.org/special/part1/kevin.html interview at Oni Central]) | ||
: | :Programmer (networking, UI, sound) | ||
;Tom Blakemore | |||
:Additional sound design | |||
;Chris Butcher | |||
:Programmer (rewrote AI based on Dunki's routines, creating the ai2_ calls; also, particles) | |||
;Hamilton Chu | |||
:Producer (Story) | |||
;Quinn Dunki | |||
:Programmer (laid basis for AI with her ai_ routines, left before Oni's completion) | |||
;Dave Dunn ([http://oni.bungie.org/special/part2/daveandsean.html interview at Oni Central]) | |||
:Architect (Level and lighting design), Story | |||
;Michael Evans ([http://oni.bungie.org/special/part3/michael.html interview at Oni Central]) | |||
:Animation programmer, Project Lead, Engineering (Programming) Lead | |||
;Alex Gray | |||
:Story | |||
;Bryen Hensley | |||
:Additional sound design | |||
;[http://www.polymallet.com Chris Hughes] ([http://oni.bungie.org/special/part2/chrish.html interview at Oni Central]) | |||
:Character modeler and texturer, object modeler and texturer, level modeler, additional concept art | |||
;Ryan Hylland | |||
:Testing Lead | |||
;Hardy LeBel ([http://oni.bungie.org/special/part3/hardy.html interview at Oni Central]) ([http://www.insidemacgames.com/features/view.php?ID=4 interview at InsideMacGames]) | |||
:Design Lead, Story | |||
;Chris Lee | |||
:Level texturer and Lighting design | |||
;[http://www.goodbrush.com/ Craig Mullins] | |||
:No direct contribution, but he's been drawing art for Bungie since 1993 (Pathways into Darkness) and has done a couple works based on Oni | |||
;Ben Nunez | |||
:2D artist (probably supplementing Lorraine's work) | |||
;[http://bs.bungie.org/mtarchives/000219.html Marty O'Donnell] | |||
:Sound & Music Lead (& misc. voices) | |||
;[http://www.okita.com/home.htm Alex Okita] ([http://oni.bungie.org/special/part1/alex.html interview at Oni Central]) | ;[http://www.okita.com/home.htm Alex Okita] ([http://oni.bungie.org/special/part1/alex.html interview at Oni Central]) | ||
:Concept artist, modeler | :Concept artist, object modeler and texturer, particle system art, 2D art | ||
;Brent Pease ([http://oni.bungie.org/special/part1/brent.html interview at Oni Central]) | |||
; | :Project coordinator, engineer (programmer) | ||
: | |||
;Chris Porter ([http://oni.bungie.org/special/part3/chrisp.html interview at Oni Central]) | ;Chris Porter ([http://oni.bungie.org/special/part3/chrisp.html interview at Oni Central]) | ||
:Game designer | :Game designer | ||
;[http://aerie.geofront.com/ Lorraine Reyes McLees] | ;[http://aerie.geofront.com/ Lorraine Reyes McLees] | ||
:Artist, responsible for most of the | :Artist, responsible for most of the promotional and in-game artwork, and for out-of-game content (main menu, mission screens) | ||
;Michael Salvatori and Power of Seven | |||
:Original music, additional sound design | |||
;[http://bs.bungie.org/mtarchives/000188.html Alexander Seropian] ([http://www.gamesindustry.biz/content_page.php?section_name=dev&aid=3382 interview about Wideload]) | |||
:Executive Producer | |||
;Stefan Sinclair | |||
:Programmer (OpenGL) | |||
;Joseph Staten | |||
:Game design | |||
;Sean Turbitt ([http://oni.bungie.org/special/part2/daveandsean.html interview at Oni Central]) | |||
:Architect (Level design) | |||
;Jay Weinland | |||
:Additional sound design | |||
;Michael Wu | |||
:Game design | |||
=Voice Credits= | |||
;George Adams | |||
:Barabas | |||
;Anne Bowerman | |||
:Shinatama | |||
;Kevin Gudahl | |||
:Mukade | |||
;Amanda Winn Lee | |||
:Konoko | |||
;Kurt Naebig | |||
:Muro | |||
;Bob O'Donnell | |||
:Dr. Kerr | |||
;Pete Stacker | |||
:Griffin | |||
;Norm Woodel | |||
:Dr. Hasegawa | |||
;Additional Voices | |||
:Hamilton "sir" Chu | |||
:Marty O'Donnell | |||
:Mickey O'Donnell | |||
:Joseph Staten | |||
:Doug Zartman |