Combat moves: Difference between revisions
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'''-''' = let off the following key and immediately press the next key | '''-''' = let off the following key and immediately press the next key | ||
'''...''' = hold down previous key while pressing next key | '''...''' = hold down previous key for a little while before pressing next key, while still holding down previous key | ||
=Move database= | =Move database= |
Revision as of 15:09, 19 March 2008
Introduction to this database
This is the comprehensive list of all moves available to all characters. For specific pages by character written in layman's terms, see the following subpages:
Character subpages
Animated GIFs
Here are a few GIFs made earlier. Not organized... yet. ZDLO has done a few STRCOM, TCTCOM and ELICOM GIFs already. Perhaps at some point we can augment the subpages listed above with animated GIFs illustrating each move.
Attack damage database
ZDLO has made a nice table listing all the combat moves available in Oni (if you think something's missing, please say so).
Reading the move database
Abbreviated terminology
The TRAM that is used for each key press/combo listed in the move database can be pieced together by looking for a character's name in the column header, and then finding the cell under that column that is in the row of the key press.
TRAM naming system
This is how the TRAM naming system works:
--Part 1--
An ID number, such as 01865, followed by a dash.
--Part 2--
There are four basic types of TRAM, indicated by part 2 of the TRAM name:
KONOKO (or any other character name in all-caps). Basic movement animations.
***COM. Melee animations.
***PIS. Animations while holding a pistol.
***RIF. Animations while holding a rifle.
--Part 3--
Then there are the specific attack names. For example:
punch_heavy. Tack this text onto the column header text (part 1) to get the full name of the exact animation that plays for an attack. For instance, 01865-KONCOMpunch_heavy.TRAM.
Color | Meaning |
---|---|
This move has a PIS duplicate | |
This move has PIS and RIF duplicates | |
Same animation as for another move | |
This move is inherited from another character | |
This move is unavailable for this character |
Key symbols
←/→/↑/↓ = the movement keys (defaults a/d/w/s)
P = the punch key (default f, left mouse button)
K = the kick key (default c, right mouse button)
J = the jump key (default [space] key)
C = the crouch key (default [shift], middle mouse button for PC)
, = let up on previous key before pressing next key
+ = hold down previous key while pressing next key
- = let off the following key and immediately press the next key
... = hold down previous key for a little while before pressing next key, while still holding down previous key
Move database
PUNCH and KICK combos
Keys\TRAM | KONCOM | COMCOM | STRCOM | NINCOM | TANCOM | ELICOM | REDCOM | THUCOM | MURCOM | MUTCOM | TCTCOM |
---|---|---|---|---|---|---|---|---|---|---|---|
BASIC | |||||||||||
P | comb_p | comb_p | comb_p | comb_p | comb_p | comb_p | comb_p | comb_p | comb_p | comb_p | comb_p |
P, P | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p |
P, P, P | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p |
P, P, P, P | comb_p_p_p_p | comb_p_p_p_p | |||||||||
P, P, K | comb_p_p_k | comb_p_p_k | |||||||||
P, P, K, K | comb_p_p_k_k | ||||||||||
P, P, K, K, K | comb_p_p_k_k_k | ||||||||||
P, P, K, K, K, K | comb_p_p_k_k_k_k | ||||||||||
K | comb_k | comb_k | comb_k | comb_k | comb_k | comb_k | comb_k | comb_k | comb_k | = MURCOM | comb_k |
K, K | comb_k_k | comb_k_k | comb_k_k | comb_k_k | comb_k_k | comb_k_k | comb_k_k | = COMCOM | comb_k_k | = MURCOM | comb_k_k |
K, K, K | comb_k_k_k | comb_k_k_k | comb_k_k_k | comb_k_k_k | comb_k_k_k | comb_k_k_k | comb_k_k_k | = MURCOM | comb_k_k_k | ||
DIRECTIONAL | |||||||||||
K, K, K+↑ | comb_k_k_kfw | = KONCOM | |||||||||
P+↑ | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw |
P+↓ | punch_bk | punch_bk | punch_bk | punch_bk | punch_bk | punch_bk | punch_bk | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
P+(←/→) | punch_lt punch_rt |
punch_lt punch_rt |
punch_lt punch_rt |
punch_lt punch_rt |
punch_lt punch_rt |
punch_lt punch_rt |
punch_lt punch_rt |
= COMCOM | = COMCOM | = COMCOM | = STRCOM |
K+↑ | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw |
K+↓ | kick_bk | kick_bk | kick_bk | kick_bk | kick_bk | kick_bk | kick_bk | = COMCOM | = COMCOM | = COMCOM | kick_bk |
K+(←/→) | kick_lt kick_rt |
kick_lt kick_rt |
kick_lt kick_rt |
kick_lt kick_rt |
kick_lt kick_rt |
kick_lt kick_rt |
kick_lt kick_rt |
= COMCOM | = COMCOM | = COMCOM | = STRCOM |
BIDIRECTIONAL | |||||||||||
(←/→), K+↑ | lt_fw_kick rt_fw_kick |
= KONCOM | |||||||||
↓, K+↑ | bk_fw_kick | = KONCOM |
CROUCH combos
Keys\TRAM | KONCOM | COMCOM | STRCOM | NINCOM | TANCOM | ELICOM | REDCOM | (THUG) | MURCOM | MUTCOM | TCTCOM |
---|---|---|---|---|---|---|---|---|---|---|---|
STATIC CROUCHING | |||||||||||
C... P | crouch_punch1 | crouch_punch | crouch_punch | crouch_punch | crouch_punch | crouch_punch | crouch_punch | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
C... K | crouch_kick1 | crouch_kick | crouch_kick | crouch_kick | crouch_kick | crouch_kick | crouch_kick | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
C... P+↑ | crouch_punch_fw | crouch_punch_fw | crouch_punch_fw (1) | crouch_punch_fw | crouch_punch_fw | crouch_punch_fw | crouch_punch_fw | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
C... K+↑ | crouch_kick_fw | crouch_kick_fw =crouch_kick |
crouch_kick_fw | crouch_kick_fw =crouch_kick |
crouch_kick_fw =crouch_kick |
crouch_kick_fw | crouch_kick_fw | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
DYNAMIC CROUCHING | |||||||||||
C+P | punch_lowa, punch_lowb (1) |
punch_low | punch_low | punch_low | punch_low | punch_low | punch_low | = COMCOM | punch_low | = MURCOM | = STRCOM |
C+K | kick_low1 | kick_low | kick_low | kick_low | kick_low | kick_low | kick_low | = COMCOM | kick_low | kick_low | kick_low |
"HEAVY" SPECIALS | |||||||||||
-C+P | punch_heavy | punch_heavy | punch_heavy | punch_heavy | punch_heavy | punch_heavy | punch_heavy | = COMCOM | punch_heavy | punch_heavy | = STRCOM |
-C+K | kick_heavy | kick_heavy | kick_heavy | kick_heavy | kick_heavy | kick_heavy | kick_heavy | kick_heavy | = STRCOM |
KONCOM :
- The anims KONCOMpunch_lowa and KONCOMpunch_lowb are played one after the other, in that order.
STRCOM :
- STRCOMcrouch_punch_fw fails to play when triggered by event C... P+↑.
RUN combos
Keys\TRAM | KONOKO | COMGUY | STRIKE | NINJA | TANKER | ELITE | RED | (THUG) | MURO | MUTCOM | TCTF |
---|---|---|---|---|---|---|---|---|---|---|---|
PUNCH | |||||||||||
↑... P | run_punch | run_punch1 | run_punch1 | run_punch | run_punch | run_punch1 run_punch2 (1) |
run_punch | = COMGUY | = COMGUY | run_punch | = STRIKE |
(←/→)... P | ss_lt_punch ss_rt_punch |
ss_lt_punch ss_rt_punch |
ss_lt_punch ss_rt_punch |
ss_lt_punch ss_rt_punch |
ss_lt_punch ss_rt_punch |
ss_lt_punch ss_rt_punch |
ss_lt_punch ss_rt_punch |
= COMGUY | = COMGUY | = COMGUY | = STRIKE |
↓... P | run_bk_punch | run_bk_punch | run_bk_punch | run_bk_punch | run_bk_punch | run_bk_punch | run_bk_punch | = COMGUY | = COMGUY | = COMGUY | = STRIKE |
KICK | |||||||||||
↑... K | run_kick | run_kick | run_kick | run_kick | run_kick | run_kick | run_kick | = COMGUY | run_kick | run_kick | run_kick1 run_kick2 (1) |
(←/→)... K | ss_lt_kick ss_rt_kick |
ss_lt_kick ss_rt_kick |
ss_lt_kick ss_rt_kick |
ss_lt_kick ss_rt_kick |
ss_lt_kick ss_rt_kick |
ss_lt_kick ss_rt_kick |
ss_lt_kick ss_rt_kick |
= COMGUY | = COMGUY | = COMGUY | = STRIKE |
↓... K | run_bk_kick | run_bk_kick | run_bk_kick | run_bk_kick | run_bk_kick | run_bk_kick | run_bk_kick | = COMGUY | = COMGUY | = COMGUY | = STRIKE |
ROLL/SLIDE | |||||||||||
↑... C ↑, ↑... C |
run_slide (1) | run_slide | run_slide | run_slide | run_slide | run_slide | run_slide | = COMGUY | run_slide | = MURO | run_slide = STRPIS (2) = STRRIF |
(←/→)... C | ss_lt_slide (2) ss_rt_slide |
ss_lt_slide (1) ss_rt_slide |
ss_lt_slide ss_rt_slide |
ss_lt_slide ss_rt_slide |
= COMGUY | = STRIKE | = KONOKO | = COMGUY | = COMGUY | = COMGUY | = STRIKE |
↓... C | run_bk_slide (3) | run_bk_slide (2) | run_bk_slide | run_bk_slide | = COMGUY | run_bk_slide | = KONOKO | = COMGUY | = COMGUY | = COMGUY | = STRIKE |
KONOKO :
- KONPISrun_slide and KONRIFrun_slide are duplicates of KONOKOrun_slide. A non-dashing Konoko uses KONCOMcrouch_fw, which doesn't deal any damage.
- No damage dealt for any of the 6 variants.
- No damage dealt.
COMGUY :
- No damage dealt for any of the 6 variants.
- No damage dealt for any of the 2 variants.
ELITE :
- The animation played (ELITErun_punch1 or ELITErun_punch2) depends on the running animation state.
TCTF :
- The animation played (TCTFrun_kick1 or TCTFrun_kick2) depends on the running animation state.
- STRIKErun_slide (slide with no weapon) is overridden with TCTFrun_slide, whereas STRPISrun_slide and STRRIFrun_slide are inherited.
JUMP combos
Punches and kicks
Keys\TRAM | KONOKO | COMGUY | STRIKE | NINJA | TANKER | (ELITE) | RED | (THUG) | MURO | (MUTANT) | (TCTF) |
---|---|---|---|---|---|---|---|---|---|---|---|
PUNCH | |||||||||||
J, P | jump_punch | jump_punch | jump_punch | jump_punch | jump_punch | = STRIKE | jump_punch | = COMGUY | = COMGUY | = COMGUY | = STRIKE |
↑... J, P | jump_fw_punch =jump_punch |
jump_fw_punch | jump_fw_punch =jump_punch |
jump_fw_punch =jump_punch |
jump_fw_punch =jump_punch |
= STRIKE | jump_fw_punch =jump_punch |
= COMGUY | = COMGUY | = COMGUY | = STRIKE |
(←/→)... J, P | jump_lt_punch jump_rt_punch |
= STRIKE | jump_lt_punch jump_rt_punch |
= STRIKE | = STRIKE | = STRIKE | jump_lt_punch jump_rt_punch |
= STRIKE | = STRIKE | = STRIKE | = STRIKE |
↓... J, P | jump_bk_punch =jump_punch |
jump_bk_punch =jump_fw_punch |
jump_bk_punch =jump_punch |
jump_bk_punch =jump_punch |
jump_bk_punch =jump_punch |
= STRIKE | jump_bk_punch =jump_punch |
= COMGUY | = COMGUY | = COMGUY | = STRIKE |
KICK | |||||||||||
J, K | jump_kick | jump_kick | jump_kick | jump_kick | jump_kick | = STRIKE | jump_kick | = COMGUY | jump_kick | = MURO | = STRIKE |
↑... J, K | jump_fw_kick =jump_kick |
jump_fw_kick =jump_kick |
jump_fw_kick =jump_kick |
jump_fw_kick =jump_kick |
jump_fw_kick =jump_kick |
= STRIKE | jump_fw_kick =jump_kick |
= COMGUY | jump_fw_kick =jump_kick |
= MURO | = STRIKE |
(←/→)... J, K | jump_lt_kick jump_rt_kick |
jump_lt_kick jump_rt_kick |
jump_lt_kick jump_rt_kick |
jump_lt_kick jump_rt_kick |
jump_lt_kick jump_rt_kick |
= STRIKE | jump_lt_kick jump_rt_kick |
= COMGUY | = COMGUY | = COMGUY | = STRIKE |
↓... J, K | jump_bk_kick =jump_kick |
jump_bk_kick =jump_kick |
jump_bk_kick =jump_kick |
jump_bk_kick =jump_kick |
jump_bk_kick =jump_kick |
= STRIKE | jump_bk_kick =jump_kick |
= COMGUY | = COMGUY | = COMGUY | = STRIKE |
Jump-flips
Keys\TRAM | KONOKO | REDCOM | NINJA | MURO | (MUTANT) | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
FLIP | |||||||||||
J, C | jump_crouch | jump_crouch | jump_crouch | jump_crouch | = MURO | ||||||
↑... J, C | jump_fw_crouch =jump_crouch |
jump_fw_crouch =jump_crouch |
jump_fw_crouch =jump_crouch |
jump_fw_crouch =jump_crouch |
= MURO | ||||||
(←/→)... J, C | jump_lt_crouch jump_rt_crouch |
jump_lt_crouch jump_rt_crouch |
jump_lt_crouch (1) jump_rt_crouch |
||||||||
↓... J, C | jump_bk_crouch | jump_bk_crouch (2) |
NINJA :
- NINJAjump_lt_crouch and NINJAjump_rt_crouch don't deal any damage.
- NINJAjump_bk_crouch doesn't deal any damage.
"Getup" punches and kicks
Keys\TRAM | KONCOM | COMCOM | STRCOM | NINCOM | TANCOM | ELICOM | REDCOM | (THUG) | (MURO) | (MUTANT) | (TCTF) |
---|---|---|---|---|---|---|---|---|---|---|---|
LYING FACE UP | |||||||||||
P | getup_kick_fw2 | = KONCOM | |||||||||
K | getup_kick_fw | getup_k_fw | getup_kick_fw | getup_kick_fw | getup_kick_fw = STRCOM (1) |
getup_kick_fw | getup_kick_fw | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
K+↓ | getup_kick_bk | getup_k_bk | getup_kick_bk | getup_kick_bk | = COMCOM = STRCOM (2) |
= STRCOM | = KONCOM | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
LYING FACE DOWN | |||||||||||
P | getupfront_p_fw | = KONCOM | |||||||||
K | getupfront_k_fw | = STRCOM | getupfront_fw_k | = STRCOM | = STRCOM | = STRCOM | = KONCOM | = STRCOM | = STRCOM | = STRCOM | = STRCOM |
K+↓ | getupfront_k_bk | = STRCOM | getupfront_bk_k | = STRCOM | = STRCOM | = STRCOM | = KONCOM | = STRCOM | = STRCOM | = STRCOM | = STRCOM |
TANCOM :
- STRCOMgetup_kick_fw is used for a "napping" Tanker (TANKERlie_back) and TANCOMgetup_kick_fw is used for a Tanker that's been knocked down (STRIKEfallen_back)
- STRCOMgetup_kick_bk is used for a "napping" Tanker (TANKERlie_back) and COMCOMgetup_k_bk is used for a Tanker that's been knocked down (STRIKEfallen_back)
Throws and disarms
Static throws
Keys\TRAM | KONCOM | COMCOM | STRCOM | NINCOM | TANCOM | ELICOM | REDCOM | (THUG) | MURCOM | (MUTANT) | TCTCOM |
---|---|---|---|---|---|---|---|---|---|---|---|
THROWS | |||||||||||
P+↑ (from FRONT) |
throw_fw_p (throw_fw_p_tgt) |
throw_fw (throw_fw_tgt) |
throw_fw (throw_fw_tgt) |
throw_fw (throw_fw_tgt) |
throw_fw (throw_fw_tgt) |
throw_fw (throw_fw_tgt) |
throw_fw_p (throw_fw_p_tgt) |
= COMCOM | throw_fw (throw_fw_tgt) |
= MURCOM | throw_fw_p (throw_fw_p_tgt) |
P+↑ (from BACK) |
throw_bk (throw_bk_tgt) |
throw_bk (throw_bk_tgt) |
throw_bk (throw_bk_tgt) |
throw_bk (throw_bk_tgt) |
throw_bk (throw_bk_tgt) |
throw_bk (throw_bk_tgt) |
throw_bk_p (throw_bk_p_tgt) |
= COMCOM | throw_bk (throw_bk_tgt) |
= MURCOM | throw_bk_p (throw_bk_p_tgt) |
K+↑ (from FRONT) |
throw_fw_k (throw_fw_k_tgt) |
throw_fw_k (throw_fw_k_tgt) |
throw_fw_k (throw_fw_k_tgt) |
||||||||
K+↑ (from BACK) |
throw_bk_k (throw_bk_k_tgt) |
throw_bk_k (throw_bk_k_tgt) |
Running throws
Keys\TRAM | KONCOM | REDCOM | STRCOM | TCTCOM | NINCOM | TANCOM | ELICOM | MURCOM | (MUTANT) |
---|---|---|---|---|---|---|---|---|---|
PUNCH | |||||||||
↑... P (from FRONT) |
run_throw_fw (run_throw_fw_tgt) |
run_thw_fw_p (1) (run_thw_fw_p_tgt) run_thw_fw_pl (run_thw_fw_pl_t) |
run_thw_fw_p (run_thw_fw_p_tgt) |
run_thw_fw_p (run_thw_fw_p_tgt) |
run_thw_fw_p (run_thw_fw_p_tgt) |
run_thw_fw_p (run_thw_fw_p_tgt) |
run_thw_fw (run_thw_fw_tgt) |
= MURCOM | |
↑... P (from BACK) |
run_throw_bk (run_throw_bk_tgt) |
run_thw_bk_p (run_thw_bk_p_tgt) |
= STRCOM | run_thw_bk_p (run_thw_bk_p_tgt) |
run_thw_bk_p (run_thw_bk_p_tgt) |
run_thw_bk_p (run_thw_bk_p_tgt) |
|||
↑... P (TACKLE) |
run_tkl_bk_p (run_tkl_bk_p_tgt) |
run_tkl_bk_p (run_tkl_bk_p_tgt) |
= STRCOM | run_tkl_bk_p (run_tkl_bk_p_tgt) |
|||||
KICK | |||||||||
↑... K (from FRONT) |
run_thw_fw_k (run_thw_fw_k_tgt) |
run_thw_fw_k (run_thw_fw_k_tgt) |
|||||||
↑... K (from BACK) |
run_thw_bk_k (run_thw_bk_k_tgt) |
STRCOM :
- STRCOMrun_thw_fw_p (resp. STRCOMrun_thw_fw_p_tgt) is played on the Striker (resp. on the victim) if the victim is to the Striker's right
STRCOMrun_thw_fw_pl (resp. STRCOMrun_thw_fw_pl_t) is played on the Striker (resp. on the victim) if the victim is to the Striker's left.
Pistol disarms
Keys\TRAM | KONPIS | REDPIS | STRPIS | (TCTF) | NINPIS | TANPIS | ELIPIS | COMPIS | (THUG) | (MURO) | (MUTANT) |
---|---|---|---|---|---|---|---|---|---|---|---|
P+↑ (from FRONT) |
throw_fw_p (throw_fw_p_tgt) |
throw_fw_p (throw_fw_p_tgt) |
throw_fw (throw_fw_tgt) |
= STRPIS | throw_fw (throw_fw_tgt) |
throw_fw (throw_fw_tgt) |
throw_fw (throw_fw_tgt) |
throw_fw (throw_fw_tgt) |
= COMPIS | = COMPIS | = COMPIS |
P+↑ (from BACK) |
throw_bk_p (throw_bk_p_tgt) |
throw_bk (throw_bk_tgt) |
throw_bk (throw_bk_tgt) |
= STRPIS | throw_bk (throw_bk_tgt) |
throw_bk (throw_bk_tgt) |
throw_bk (throw_bk_tgt) |
||||
K+↑ (from FRONT) |
throw_fw_k (throw_fw_k_tgt) |
= KONPIS |
Rifle disarms
Keys\TRAM | KONRIF | (RED) |
---|---|---|
P+↑ (from FRONT) |
throw_fw_p (throw_fw_p_tgt) |
= KONRIF |
P+↑ (from BACK) |
throw_bk_p (throw_bk_p_tgt) |
= KONRIF |
More combat moves
Variants available when carrying a rifle
Keys\TRAM | KONRIF | STRRIF | TANRIF | ELIRIF | (TCTF) |
---|---|---|---|---|---|
P | comb_p | comb_p | = STRRIF | ||
P+↑ | punch_fw | = STRRIF | |||
-C+K | kick_heavy | kick_heavy | kick_heavy | kick_heavy | = STRRIF |
Shockwaves and force fields
Character | Key | TRAM |
---|---|---|
Barabas | -C+K | BARABkick_heavy |
Mutant Muro | -C+K | MUTCOMkick_heavy |
Mutant Muro | C+↓ | MUTCOMcrouch_bk |
Konoko | - | KONOKOendpowerup |
- KONOKOendpowerup isn't bound to an input sequence.
- BARABkick_heavy and MUTCOMkick_heavy have a shock-wave like effect (sudden acceleration).
- MUTCOMcrouch_bk and KONOKOendpowerup act as force fields, gradually accelerating the blown characters.
Unbound moves
KONCOM | STRCOM | NINCOM | REDCOM |
---|---|---|---|
super_punch | super_punch | super_punch | super_punch =punch_heavy |
super_kick | super_kick | super_kick =kick_heavy |
super_kick =kick_heavy |
kick_fw_heavy |