XML:BINA/OBJC/WEAP
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general information
- BINACJBOWeapon.oni is level specific. (It can be found in edition/GameDataFolder/levelXX_... )
- See HERE if you don't know how to convert an oni file into XML and vice versa.
- See HERE if you are searching for more general information such as how to handle object coordinates.
- There are two ways to spawn weapons.
- A) by using original or custom teleport flags which needs a BSL command, e.g.:
weapon_spawn w3_phr 5
- B) by using this weapon collection file
XML structure
<?xml version="1.0" encoding="utf-8"?> <Oni Version="0.9.28.0"> <ObjectCollection> [...] </ObjectCollection> </Oni>
[...] means at least one weapon. Paste all weapon data into there (this includes <Object ...> and </Object> tag).
example
<Object Id="8240" Type="WEAP"> <Header> <Flags>0</Flags> <Position>-1519 45 1521</Position> <Rotation>180 0 0</Rotation> </Header> <OSD> <Class>w14_sbg2</Class> </OSD> </Object>
tags
- <Flags> : (unknown)
- <Position> : (weapon is spawned at this xyz-position)
- <Rotation> : (weapon has xyz-rotation (in degrees); only x is useful)
- <Class>
- w1_tap
- w2_sap
- w3_phr
- w4_psm
- w5_sbg
- w6_vdg
- w7_scc
- w8_mbo
- w9_scr
- w10_sni (for AE)
- w11_ba1
- w12_ba2 (for AE)
- w13_muro (for AE)
- w14_sbg2 (for AE)
- (any other AE or custom weapon without file pre- and suffix; e.g. ONWCw24_psr.oni is just called by w24_psr)
- (ONWC files are stored in level0)