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WEAP : Weapon
XML modding tips
  • See HERE to start learning about XML modding.
  • See HERE if you are searching for information on how to handle object coordinates.
  • See HERE for some typical modding errors and their causes.

AKEV << Other file types >> CONS

TMBD << Other BINA >> ONIE

TURR << Other OBJC >> CHAR

switch to OBD page

General information

  • The XML on this page is based on OniSplit v0.9.61.0.
  • BINACJBOWeapon is level-specific (levelx_Final.dat).
  • There are two ways to spawn weapons:
A) By using original or custom teleport flags via BSL command, e.g. weapon_spawn w3_phr 5
B) By using this weapon collection file.

XML structure

<?xml version="1.0" encoding="utf-8"?>

[...] means at least one weapon. Paste all your weapon data in there (this includes the <WEAP Id="...">/</WEAP> tag).


XML WEAP modded.jpg
<WEAP Id="8240">
       <Position>-1519 45 1521</Position>
       <Rotation>180 0 0</Rotation>


  • <Flags>: unknown
  • <Position>: weapon is spawned at this XYZ position (world units as float values)
  • <Rotation>: weapon has this XYZ rotation (degrees as float values); only X is used
  • <Class>
w1_tap (TCTF pistol)
w2_sap (Syndicate SMG)
w3_phr (Plasma Rifle)
w4_psm (Phase Stream Projector)
w5_sbg (Super Ball Gun)
w6_vdg (Van de Graaff Pistol)
w7_scc (Scram Cannon)
w8_mbo (Mercury Bow)
w9_scr (Screaming Cell Cannon)
w10_sni (Mukade's Devil Star)
w11_ba1 (Barabas' Wave Motion Cannon)
w12_ba2 (-)
(any other installed AE or custom weapon without file prefix and suffix; e.g. ONWCw24_psr.oni is simply referred to by "w24_psr")
(ONWC files are stored in level0)

Mod Tool addon

Weapon manager.

With OniTools.xsiaddon version 3, you can drag'n'drop BINACJBOWeapon.oni into the viewport. Add or remove weapons, and edit their position and rotation as if they were real objects. When ready, export the data as BINACJBOWeapon.xml to a folder of your choice.