Quotes/Items

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Revision as of 16:44, 28 June 2014 by Iritscen (talk | contribs) (note about different manual text)
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ammo

BALLISTIC AMMO............RELOAD WEAPON

Coordinating the arms of mercenary and corporate forces during the Great Uprising had WCG researchers scrambling to solve their logistical problems. Their solution was modular, generic casings and projectiles loaded with mission-specific ordnance payloads. "Blank bullets" allowed modular components to adapt and reload any ballistic weapon on the battlefield.

Hint: Reloading a weapon takes time: Plan accordingly.

cell

ENERGY CELL.................RELOAD WEAPON

Governments and markets welcomed the emergence of the World Coalition Government, or were crushed beneath it. As hostilities subsided the WCG began to standardize "fundamental technical elements" across all market regions. The ubiquitous Energy Cell has replaced all other portable power sources.

Hint: Reloading a weapon takes time: Plan accordingly.

The manual has a differently-phrased hint:
Hint: The short span of time needed to reload can be all an enemy needs. Find a safe haven to reload in.

hypo

HYPO SPRAY.................RECOVER HEALTH

Hypo Sprays deliver stimulants, analgesics and active neuro-biological reinforcing elements through a sub-dermal injector. The solution takes time to act on the body: further shocks while it is active reduce the Hypo's maximum healing potential. Even a few hits will cancel the effect altogether. Multiple Hypos can be activated at once to extend the maximum healing range.

Hint: Hypo near full health for temporary

.......DAODAN OVERPOWER MODE.........

Boosted health and super strength!

invis

PHASE CLOAK....TEMPORARY INVISIBILITY

The Phase Cloak agitates the user's molecules out of the visible light spectrum. The effect only lasts for 30 seconds: any longer and the user might suffer irreversible cellular damage. A weakness of the cloaking effect is that the wearer becomes visible for a moment during physical contact with non-phased bodies.

Hint: 30 seconds begins upon pickup: Plan accordingly.

shield

FORCE SHIELD................BULLET BARRIER

The Force Shield surrounds the body of the wearer and absorbs the impact of any projectile that strikes it. The Shield can only absorb a limited amount of punishment before it collapses; as it grows weaker its intensity fades.

Hint: Picking up a shield will cause you to discard your current shield forever.

datapad

PERSONAL DATAPAD...............................

This one belonged to TCTF agent Chung and contains notes and observations he made while infiltrating the Syndicate paramilitary criminal organization. A number of threads have an interesting common theme: the Syndicate is planning a big operation involving every aspect of their activities

Hint: Musashi Manufacturing is mentioned as a possible Syndicate front.

harness

RAPPELLING HARNESS..........................

Used to anchor workers to the access scaffolds high above the repair bay floor. This will let you get close to the ECM array on top of Muro's plane. A tracking device placed there will allow you to find him even if he broadcasts a jamming signal that blocks standard TCTF scanners.

Hint: Find a place to anchor the harness above Muro's plane.

torch

LASER WELDING TORCH.........................

Hint: This might help you reach the command floors of TCTF HQ.

zip

ELECTRIC ZIPLINE RIDER........................

Used for stealth insertions in urban environments. Microelectrical winch motors in the central housing are capable of lifting two to three times the weight of a fully equipped man.

Hint: Use the Zipline Rider to follow Mukade's path across the rooftops.

keys

TRUCK KEYS..........................................

Hint: Maybe the truck can help you get through the doors to the computer core...