Quotes/Weapons
tctf_autopistol
- Name.....................Campbell Equalizer Mk4
- Ammunition Type.................Ballistic Ammo
- Magazine Capacity......................10 rounds
- Fire Rate.....................5 rounds per second
The Equalizer is the standard issue TCTF sidearm. It has undergone a number of refinements since the original model appeared during the World Coalition Government's rise to power.
Hint: This weapon has high recoil. Compensate when firing on full auto.
syn_autopistol
- Name..................Hughes Black Adder SMG
- Ammunition Type.................Ballistic Ammo
- Magazine Capacity......................30 rounds
- Fire Rate...................12 rounds per second
Manufactured around the world in dozens of illegal factories, the Black Adder SMG is the weapon of choice for violent criminals, terrorists and Syndicate assault troops.
Hint: Deadly at close range, but only useful for suppression fire beyond 6 meters.
ph_rifle
- Name............................SML3 Plasma Rifle
- Ammunition Type....................Energy Cells
- Magazine Capacity......................10 rounds
- Fire Rate..................1.1 rounds per second
The SML3 Plasma Rifle fires bursts of superheated plasma encased in a 1.2 kT magnetic field which explode on impact.
Hint: Bursts accelerate rapidly during flight. Lead moving targets appropriately.
ph_stream
- Name.....................Phase Stream Projector
- Ammunition Type....................Energy Cells
- Magazine Capacity......................300 units
- Fire Rate.................................continuous
This device is a miniaturized version of the vehicle-mounted phase projectors deployed during the Freedom Riots of 2012. It emits a continuous beam of energy that can stagger or topple enemies.
Hint: To aim, direct the weapon's energy beam.
superball
- Name..................SBG Man-Portable Mortar
- Ammunition Type................Ballistic Ammo
- Magazine Capacity......................4 rounds
- Fire Rate.................1 round per 2 seconds
Scatter-pack Ballistic Grenade Man-Portable Mortar is too much of a mouthful, so troops all over the world simply refer to this weapon as the Superball Gun!
Hint: Fire normally for a default scatter pattern. [Manual: "To surprise your enemies with a carom[...]"]Hold the trigger when firing to bounce shots, then release to detonate.
vdg
- Name.................Van de Graaff (VDG) Pistol
- Ammunition Type....................Energy Cells
- Magazine Capacity........................5 rounds
- Fire Rate...............1 round per 3.1 seconds
An extrapolation of fundamental electrical principles, the VDG Pistol is the ultimate "stun gun". Each shot is high-voltage/low amperage, so it causes minimal physical harm.
Hint: Shots disable one or more enemies at close range. Attack or escape while victims are disoriented.
scramble
- Name.................................Scram Cannon
- Ammunition Type.................Ballistic Ammo
- Magazine Capacity.......................5 rounds
- Fire Rate...............1 swarm per 2.5 seconds
The Scram Cannon is the most indiscriminate weapon of terror in the Syndicate's arsenal! It's homing-missile swarms "scramble" toward targets moments after launch.
Hint: Missile warheads are inactive at close range. For best results, give swarms space to home-in on their targets.
merc_gun
- Name...................................Mercury Bow
- Ammunition Type.................Ballistic Ammo
- Magazine Capacity.......................2 rounds
- Fire Rate..................1 round per 5 seconds
Unlike its low-tech namesakes, this "bow" fires a compressed sliver of frozen mercury at ultra-high velocity. Damage comes both from the initial trauma of impact, and subsequent mercury poisoning.
Hint: Kills all but the strongest enemies with one shot. The bow must re-freeze after firing, and thus has slow cycle-rate.
scream
- Name...........................Screaming Cannon
- Ammunition Type....................Energy Cells
- Magazine Capacity.......................6 rounds
- Fire Rate................1 round per 10 seconds
This weapon fires capsules that release a mysterious entity known as a Screaming Cell. These creatures seem to exist out of Earth phase, but feed on human lifeforce and are drawn to it when freed.
Hint: The cannon masks its wielder's lifeforce from the entity, but any life that ventures too near it will be drained.
barab_gun
- Name.......................Wave Motion Cannon
- Ammunition Type.......................Unknown
- Magazine Capacity......................Unknown
- Fire Rate...................................Unknown
This massive weapons array has been under development by Syndicate scientists for some time. Normally vehicle mounted, it would require superhuman strength to lift or fire!
Hint: Try pressing other attack buttons for alternate weapon fire modes.