XML:FILM
FILM: animation playbacks
| The xml code on this page is compatible with onisplit v0.9.61.0 and v0.9.68.0 |
general information
- FILM*.oni are level specific (they are usually used in cutscenes and can be found in levelXX_...)
- For best results (esp. for run and jump) use same character for recording and playing the FILM files.
- Holster and unholster is same key event, make sure character has (un)holstered weapon as you planed, else it can affect sprint.
- Following values are in radians. HERE you can calculate radians to degrees and vice versa.
- <Facing>
- <DesiredFacing>
- <HeadFacing>
- <HeadPitch>
BSL support
playback ai_name FILM_name playback script_id FILM_name
How to make an own FILM
- They become stored in Oni/edition folder. First file is named "saved_film000.dat"
- Enter Developer Mode to record a FILM.
- F9 - start record
- F10 - stop record
- F11 - play record
FILM converting
- for original FILM*oni to FILM*.xml
onisplit -extract:xml xml_dir levelXX_name/FILM*.oni
- for new saved_film*.dat to saved_film*.xml
onisplit film2xml xml_dir source_dir/saved_film*.dat
- for converting original/new *.xml to *oni
onisplit -create oni_dir xml_dir/*.xml
<Keys>
- None
- Escape
- Console
- Pause
- Cutscene1
- Cutscene2
- F4
- F5
- F6
- F7
- F8
- StartRecord
- StopRecord
- PlayRecord
- F12
- LookMode
- Screenshot
- Forward
- Backward
- TurnLeft
- TurnRight
- StepLeft
- StepRight
- Jump
- Crouch
- Punch
- Kick
- Block
- Walk
- Action
- Hypo
- Reload
- Swap
- Drop
- Fire1
- Fire2
- Fire3
sample piece
[...] stands for another <FILMFrame>...</FILMFrame> code block
<?xml version="1.0" encoding="utf-8"?>
<Oni>
<Instance id="0" type="FILM">
<Position>414.461334 50 666.26355</Position>
<Facing>4.767578</Facing>
<DesiredFacing>4.767578</DesiredFacing>
<HeadFacing>0</HeadFacing>
<HeadPitch>-0.196971774</HeadPitch>
<FrameCount>165</FrameCount>
<Animations>
<String></String>
<String></String>
</Animations>
<Frames>
<FILMFrame>
<MouseDelta>0 0</MouseDelta>
<Keys></Keys>
<Frame>0</Frame>
</FILMFrame>
[...]
</Frames>
</Instance>
</Oni>