XML talk:TSFF
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Adding new fonts
Taking notes...
http://www.devasp.net/net/articles/display/139.html
You could probably generate images of every glyph. Instead of saving these images, the pixels could be read and turned into int32 values...
- More interesting than import them as text would be import them with font files: http://www.acutesystems.com/fonts.htm. However for this we would need that Neo would add this functionality to OniSplit. Script 10k (talk) 10:53, 30 November 2016 (CET)
- Paradox is talking about a way to generate arrays of ints to represent the glyphs' pixels. If you export TSFFTahoma to XML, you'll see that OniSplit generates a raw list of ints which could be replaced with the ints generated by that VB code. It also takes that XML back in with the -create command and generates the TSFF.oni file again. It's not elegant, but it might work.
- As for OniSplit handling a font file automatically, I don't think we can count on Neo adding frivolous functionality like that to OniSplit. I don't know if he is even planning on making any more releases. This is the sort of thing that normally a community would add to their primary modding tool, but in our case we don't even have a direct release of a recent version of the source code. That's why we would be better off trying to get Neo to open-source OniSplit than asking him for new features. I tried to contact him about this, but I don't think he checks his Yahoo email anymore. --Iritscen (talk) 17:15, 30 November 2016 (CET)
- Oni supports only bitmap fonts. (Or is that wrong??) So not even Neo can bring a vector based font to Oni because that would mean changing Oni's or Daodan.dll's code and not OniSplit.
- Also, I don't think it would be dirty to create bitmaps for a new bitmap font... It's just about how accurate we write the code to output suitable distance values (line height, row distance, space between glyphs, ... ) --paradox-01 (talk) 20:07, 30 November 2016 (CET)