Oni 2 (Angel Studios)/Running

From OniGalore
< Oni 2 (Angel Studios)
Revision as of 15:59, 5 February 2018 by Iritscen (talk | contribs) (Created page with "The ISO can be found on epforums.org (registration required) and is playable on a modded PS2 or in an emulator. The only mature PS2 emulator is PCSX2. Although PCSX2 is availa...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

The ISO can be found on epforums.org (registration required) and is playable on a modded PS2 or in an emulator. The only mature PS2 emulator is PCSX2. Although PCSX2 is available for both Windows and macOS, the Mac version has poor performance and exhibits graphical glitches with this particular game. (Lighting problems occur even when playing on a PS2, so it's likely that graphics code was being worked on when this game build was produced.) Thus, if you are on a Mac, you will ideally want to use Boot Camp to run the game in PCSX2 for Windows. PCSX2 has also been reported to work on Macs running Windows within Parallels Desktop and VMware Fusion; it does not seem to run in Oracle VM VirtualBox, which has problems with 3D acceleration as of v5.1. To prevent glitched shadows when playing Oni 2 in PCSX2, you need to switch the GSdx plugin to Software mode and turn on the "Edge anti-aliasing" setting; this will severely cut performance compared to rendering in Hardware mode.

Once Oni 2 is running, there is only one level available by choosing New Game. Additional levels, however, can be chosen from the Load Game menu. These are documented under "Story and levels" below. Levels can take a long time to load, and some do not have loading screens, instead displaying a gray screen until they're done loading. The only levels that could be considered traditionally "game-like" are levels 1 (The Blast Chambers), 6 (Initial Attack), and 8 (The Rooftops). These were the primary levels used to prototype the game. The other levels were used by the developers to test features or scripting, but some are rather substantial, like level 14 (AI Abilities Test).

Oni 2 can be launched with various arguments. To do this, you must use the package here: http://websvn.chrilly.net/listing.php?repname=Oni2&path=%2Fps2launchargs%2F. Here are the arguments:

ui
use the frontend
noui
Bypass the frontend and go to game.
devui
use the dev frontend
fullui
use the full frontend
nogame
Never go into the game shell. Useful for testing frontend.
mission
The "mission" to load.
level
The level to load
players
The number of human players in game.
vsplit
Want vertical split for 2 player mode instead of default horizontal split.
sharevp
All players share the same viewport.
diff
Difficulty to use.
musicvol
Music volume to use for playback.
sfxvol
Sound FX volume to use for playback.
voicevol
Voiceover volume to use for playback.
nocutscenes
Disables in-game cinematics.
noattacking
Prevents AI from attacking player.

??? (no text where there should be an argument; perhaps it's just a number? also, is this not the same as the "level" code above?)

Specify which level to load.
testloadsave
Use test save file to run game.
oldcam
Start with the old camera system in the game.
noactorreload
Don't reload actor XML files when doing the "quick" restart.
defaultcampack
Use the default camera package instead of the campack in the layout directory.
nocamcollision
No camera collision.
norumble
No pad rumbling.
noparticles
No particle effects.
unbreakable
Player is unbreakable
polar
Use polar camera by default.
nohud
Don't draw the HUD.
recompile
Recompile all used scripts.
noai
Disables NPC movement/actions.
notemplates
Don't preload the actor templates.
nopausemenu
Do not show the pause menu when you press start, just freeze the frame.
playerNN
(Where NN is 0->Max players) Sets the specified player's name.
modelNN
(Where NN is 0->Max players) Sets the specified player's model to use.
controlcfgNN
(Where NN is 0->Max players) Sets the specified player's control configuration.
controlmapNN
(Where NN is 0->Max players) Sets the specified player's control mapping (i.e. Player 1 is using controller in port 3).