XML talk:StNA
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Anim types bound to user input
For anim types, the series of anims is hardcoded. This is usually important for combos.
- key strokes => Type
- mouse left - StandingTurnLeft
- mouse left - CrouchTurnLeft (obsolete, because can be replaced by StandingTurnLeft and anim will still play)
- ...
- p => Punch
- p, p => Punch2
- p, p, p => Punch3
- p, p, k => PPK
- p, p, k, k => PPKK
- p, p, k, k, k => PPKKK
- p, p, k, k, k, k => PPKKKK
- c => Kick
- c, c => Kick2
- c, c, c => Kick3
- k, k, fk => Kick3Fw
- ...