AE:BIP
Jump to navigation
Jump to search
The Binary Improvement Project
The main objective of the Binary Improvement Project (BIP) will be to make extremely script-er friendly versions of all the *.dat and *.raw files. We will fix up mistakes left by the original coders, add a "hurt" and a "death" trigger for each character, and improve the binaries altogether. Making it much easier to script for beginners and experts alike.
If you have a Hex Editor, an iron will, and want to help out, feel free to contribute your edited *.dat and *.raw files!
To read up on discussion on this topic, go here
Project Points
- Improved AI
- Easier to Script
- Wider Range of Character Classes
- AI endowed Konoko for all levels
- Trigger Events
- Better Ai Names
- More Coming
Downloading
WARNING: HUGE FILES
Level | Download File |
---|---|
level0_final | Available Here!* |
level1_final | Available Here! |
level2_final | Coming Soon |
level3_final | Coming Soon |
level4_final | Coming Soon |
level6_final | Coming Soon |
level8_final | Coming Soon |
level9_final | Coming Soon |
level10_final | Coming Soon |
level11_final | Coming Soon |
level12_final | Coming Soon |
level13_final | Coming Soon |
level14_final | Coming Soon |
level18_final | Coming Soon |
level19_final | Available Here! |
- technically, level0_final is not part of the project. Level0_final improves the overall game rather than a specific level, but it is awesome nonetheless. It allows AI to dash when unarmed and has improved particles.