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- ==Engine information== [[Category:Engine docs]][[Category: Oni Support]]2 KB (287 words) - 20:04, 7 December 2023
- ...ne of the five special items is the "LSI tracker and harness", but from an engine standpoint they are all termed LSIs. [[Category:Things]][[Category:Engine docs]]2 KB (290 words) - 18:29, 19 May 2024
- *generally, the engine can only do ''point-quad'' and ''spheretree-quad'' collision detection. *cannot be seen in original Oni, yet engine supports it to some extent ([[OBOA]] objects even have dynamic grids. Can b3 KB (501 words) - 22:00, 4 January 2017
- ...a BSL function "t48_dead(string ai_name)". This function is called by the engine when the AI character "A_t48" dies. ...ependent strings which by chance contain the same text (e.g. "A_t48"), the engine still keeps separate instances of these strings (no string reuse to save me3 KB (529 words) - 14:46, 3 April 2021
- ...character can be healed only up to '''80% of its basic health''', then the engine ends regeneration. If the AI2 is forced to end regeneration earlier (e.g. b ...''' to '''68''', variant 00|00|00|02 (fight variant). Along with that, the engine calls something similar to the ''elderrune'' cheat for this AI2 character.4 KB (613 words) - 22:01, 4 January 2017
- ...ns will also use .sep files because that is the level file format that the engine expects. When separate files are present, raw files are much smaller becaus [[Category:Engine docs]]4 KB (747 words) - 03:45, 20 December 2021
- "'''Jello-cam'''" is a feature of Oni's engine which makes walls semi-opaque when they block the player's view of Konoko. [[Category:Engine docs]]4 KB (666 words) - 14:06, 12 May 2024
- |All of the engine's built-in functions and variables. [[Category:BSL docs]]4 KB (700 words) - 04:03, 19 May 2024
- [[Category:Engine docs]]4 KB (544 words) - 01:38, 5 April 2021
- [[Category:Engine docs]]3 KB (586 words) - 02:30, 15 October 2024
- ...[[OBD:BINA/PAR3/Actions|PAR3 actions]] "DamageChar" and "DamageBlast". (In engine, these terms are written "damage type", "Damage Char" and "Blast Damage", s When hit by a PAR3 with MinorKnockdown, the engine decides what to do based on the value stored in the Knockback sum variable8 KB (1,193 words) - 18:51, 29 February 2024
- :'''# !!!''': reset by engine at level load :'''!?''': set by engine at game/level load, depends on [[persist.dat]]6 KB (885 words) - 15:33, 7 November 2022
- ...ment, distributed randomly in the frustum. Along the path of each ray, the engine first determines the relevant leaf node of the oct tree (either by navigati [[Category:Engine docs]]11 KB (1,891 words) - 14:16, 18 September 2022
- [[Category:Engine docs]][[Category:Oni Support]]8 KB (1,256 words) - 23:19, 30 March 2023
- :[[Image:Aqua Dot-Red.png]] Unavailable, see [[OBD:File types|OBD docs]]<br />if you wish to mod the file type ...Because Oni's UI is partially hardcoded, adding new buttons would require engine modding.}}24 KB (3,891 words) - 16:26, 11 February 2024
- [[Category:Engine docs]]29 KB (4,512 words) - 23:30, 4 March 2023
- ...tten in {{Hover|BFW|text=BungieFrameWork, the underlying layer of the game engine.}} Scripting Language, or [[BSL]]. A scripting language allows you to creat ...[[chr_big_head]] are hardcoded into Oni, that is, they were defined in the engine code and then registered as accessible from BSL. This means that they are e37 KB (6,040 words) - 03:58, 14 December 2023
- ...of the characters. Characters can be spawned either by scripting or by the engine itself (if the character doesn't have the "NotInitiallyPresent" flag in the ...ated. Once a character is deleted, either by being killed (after which the engine deletes them automatically) or by calling <tt>chr_delete</tt> directly, any44 KB (7,782 words) - 01:21, 16 June 2024
- [[Category:Engine docs]][[Category:OniX-affected articles]]22 KB (3,498 words) - 15:44, 6 December 2023
- :*Search distance: a radius around the AI where the engine checks for any console with the ALARM CONSOLE flag. In XML it is named <Sea ...when an enemy runs into Long Retreat and goes back to to Medium range, the engine does not switch the AI's behavior range to Medium, but (contrary to its nam83 KB (14,177 words) - 19:32, 29 February 2024