Timeline of development

From OniGalore
Revision as of 21:37, 16 February 2026 by Iritscen (talk | contribs) (added date that BWest got content pipeline going)
For the full story of Oni's development, see Oni. For detailed information on the continued updates for Mac after release, see History of Mac Oni.

The Oni project started development in April of 1997 and ran for approximately 3 years, 9 months, ending in January of 2001. Through this time, the Bungie West team ran into unexpected technical and design hurdles, resulting in a much longer development period than planned. The initial internal deadline for the game was October 1999, and this was gradually pushed back quarter by quarter until the game was finished anywhere from November 2000 to January 2001 depending on the platform.

The development of the game was accompanied by unexpected events such as a financial blow to Bungie from the Myth II uninstaller bug, a partial buyout by Take-Two Interactive, turnover on the staff and a change of project lead, and then a complete buyout by Microsoft. Only a sustained crunch period at the end of development, pushing Bungie West to their limits, allowed the game to be finished to a degree where it was ready to ship, and cuts to the game were still required such as the removal of multiplayer mode.


Apr. 2, 1997
Engine quietly begins development under Brent Pease

May 15, 1997
Bungie West announces they are hiring; Michael Evans and Alex Okita onboard by this point or soon after

May 23, 1998
Oni is announced along with Myth II at E3

Dec. 28, 1998
Myth II uninstaller bug is discovered, costs Bungie about $800,000

Dec. 31, 1998
Bungie West gets their content authoring pipeline workingCite error: Invalid <ref> tag; refs with no name must have content

May 13, 1999
Oni appears at E3 with hands-on demo running in multiplayer mode
"Blam" project is shown to a select group behind closed doors

Jul. 21, 1999
Oni appears at Macworld NY running in multiplayer mode
Halo is announced

Aug. 12, 1999
Take-Two Interactive announces that it will purchase 19.9% stake in Bungie, becoming the distributor for Oni and Halo;[1] purchase occurs in NovemberCite error: Invalid <ref> tag; refs with no name must have content
Oni's stated release date is "before Christmas" 1999[1]

Dec. 1999
Brent Pease leaves the Oni team

Jan. 5, 2000
Oni appears at Macworld SF and is shown on BungieTV running in multiplayer mode

May 2000
The announcement is made that multiplayer mode has been canceled

Jun. 19, 2000
Microsoft purchases 100% stake in Bungie and Take-Two gains full IP rights over Oni and MythCite error: Invalid <ref> tag; refs with no name must have contentCite error: Invalid <ref> tag; refs with no name must have content

Aug. 28, 2000
Oni enters beta phase of developmentCite error: Invalid <ref> tag; refs with no name must have content

Nov. 4, 2000
Creation date on game data in the Windows retail release

Nov. 17, 2000
Oni is gold mastered for Windows

Nov. 20, 2000
Creation date on game data in the Windows demo and Mac retail release (in .sep format)

Dec. 15, 2000
Bungie West officially moves to Microsoft's headquarters at Redmond

Dec. 17, 2000
Windows demo releasedCite error: Invalid <ref> tag; refs with no name must have content

Dec. 20, 2000
Oni is possibly gold mastered for Mac, based on release of Mac demoCite error: Invalid <ref> tag; refs with no name must have content

Jan. 2, 2001
Second possible date of Mac gold masterCite error: Invalid <ref> tag; refs with no name must have content

Jan. 22, 2001
Oni is gold mastered for PlayStation 2Cite error: Invalid <ref> tag; refs with no name must have content

Jan. 29, 2001
Official release date for Oni in North America on Mac, Windows and PS2Cite error: Invalid <ref> tag; refs with no name must have content[2]Cite error: Invalid <ref> tag; refs with no name must have content


References

  1. 1.0 1.1 Cite error: Invalid <ref> tag; no text was provided for refs named T2
  2. Cite error: Invalid <ref> tag; no text was provided for refs named GOD release