Hex |
Translation |
Meaning
|
01 00 00 00 |
0 |
00000-game_settings.ONGS
|
01 00 00 00 |
0 |
level 0
|
Below follows the first part.
|
00 00 00 40 |
2.000000 |
unknown
|
00 00 80 3E |
0.250000 |
unknown
|
00 00 80 3F |
1.000000 |
unknown
|
00 00 C0 3F |
1.500000 |
unknown
|
33 33 13 40 |
2.300000 |
unknown
|
04 00 00 00 |
4 |
4 entries follow
|
00 00 00 00 |
0.000000 |
0 percent health
|
C2 F5 28 3F |
0.660000 |
66 percent health
|
47 E1 7A 3F |
0.980000 |
98 percent health
|
00 00 80 3F |
1.000000 |
100 percent health
|
AD DE |
dead |
not used
|
00 00 FF FF |
0, 0, 255; 255 |
colour (blue, green, red) and transparency if the character has a health of 0 percent
|
00 FF FF FF |
0, 255, 255; 255 |
colour (blue, green, red) and transparency if the character has a health of 66 percent
|
2B A1 13 FF |
43, 161, 19; 255 |
colour (blue, green, red) and transparency if the character has a health of 98 percent
|
00 FF 00 FF |
0, 255, 0; 255 |
colour (blue, green, red) and transparency if the character has a health of 100 percent
|
AD DE |
dead |
not used
|
Below follows the first block of the first part.
|
powerup_ammo |
3D model name (reference to 01449-powerup_ammo. M3GM)
|
Below follows the second part.
|
Below follows the first block of the second part.
|
glowtex_ammo |
name of the texture which surrounds the 3D model above in some distance (reference to 01448-glowtex_ammo. TXMP)
|
Below follows the third part.
|
00 00 A0 40 |
5.000000 |
unknown red ammo clip min; it seems (I'm pretty sure) that this complete part belongs to the inventory parts above; (note for me: empty blocks above maybe space for the canceled nci powerup)
|
00 00 A0 40 |
5.000000 |
unknown red ammo clip max
|
00 00 A0 40 |
5.000000 |
unknown green energy cell min
|
00 00 A0 40 |
5.000000 |
unknown green energy cell max
|
00 00 A0 40 |
5.000000 |
unknown hypo min
|
00 00 A0 40 |
5.000000 |
unknown hypo max
|
00 00 A0 40 |
5.000000 |
unknown force shield min
|
00 00 A0 40 |
5.000000 |
unknown force shield max
|
00 00 A0 40 |
5.000000 |
unknown phase cloak min
|
00 00 A0 40 |
5.000000 |
unknown phase cloak max
|
00 00 C0 40 |
6.000000 |
unknown lsi min
|
00 00 C0 40 |
6.000000 |
unknown lsi max
|
AD DE |
dead |
not used (unknown min and max for nci?)
|
Below follows the first block of the third part.
|
. |
sound name; not used; (reference to an OSBD file)
|
Below follows the fourth part.
|
33 33 33 3F |
0.700000 |
unknown (note: to all unknown fields below: I've tested it with all teams ==> no effect)
|
00 00 80 3F |
1.000000 |
unknown
|
33 33 B3 3F |
1.400000 |
unknown
|
9A 99 19 3F |
0.600000 |
unknown
|
00 00 80 3F |
1.000000 |
unknown
|
66 66 A6 3F |
1.300000 |
unknown
|
CD CC 4C 3F |
0.800000 |
unknown
|
00 00 80 3F |
1.000000 |
unknown
|
00 00 C0 3F |
1.500000 |
unknown
|
9A 99 99 3F |
1.200000 |
unknown
|
00 00 80 3F |
1.000000 |
unknown
|
9A 99 19 3F |
0.600000 |
unknown
|
00 00 80 3F |
1.000000 |
enemy health factor if you play on easy
|
00 00 80 3F |
1.000000 |
enemy health factor if you play on normal
|
00 00 A0 3F |
1.250000 |
enemy health factor if you play on hard
|
66 66 A6 3F |
1.300000 |
player health factor if you play on easy
|
00 00 80 3F |
1.000000 |
player health factor if you play on normal
|
00 00 80 3F |
1.000000 |
player health factor if you play on hard
|
10 00 00 00 |
16 |
16 packages follow (one package is edged in darkgrey)
|
Below follows the first package of the fourth part.
|
hypo |
space for notes
|
01 00 |
1 |
first level with autoprompting
|
02 00 |
2 |
last level with autoprompting
|
autoprompt_hypo |
raw file anchor for the text message (it belongs to the SUBT file)
|