CMBT "sorta improvement" project - discussion
First of all, I plan to release whole CJBOcombat (object), not just parts. That way, it would be piece of cake for end user to import it via OUP. Original combat profiles are:
Name | ID | Behavior part | Combat part | Non-combatant part | Alarm behavior | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
long range |
medium range |
short range |
medium retreat |
long retreat |
long/medium range |
medium/short range |
pursuit range |
melee override |
if no gun | panic hurt |
panic gunfire |
panic melee |
panic sight |
search distance |
enemy ignore distance |
enemy attack distance |
damage treshold |
fight timer | ||
Stand_and_Fire | 0 | hold and fire | 120 | 40 | 200 | if punched | melee | 600 | 900 | 600 | 1200 | 300 | 80 | 0 | 30 | 300 | ||||
Sniper | 0xCF=207 | hold and fire | 200 | 20 | 10 | no | melee | 600 | 900 | 600 | 1200 | 300 | 80 | 0 | 30 | 300 | ||||
Take_my_Big_Black_Stuff | 3 | stare | 200 | 40 | 200 | no | melee | 600 | 900 | 600 | 1200 | 300 | 80 | 0 | 30 | 300 | ||||
Assault | 4 | firing charge | hold and fire | firing charge | hold and fire | 200 | 40 | 200 | no | melee | 600 | 900 | 600 | 1200 | 300 | 80 | 0 | 30 | 300 | |
Shoot_And_Fight | 2 | firing charge | hold and fire | firing charge | 200 | 40 | 400 | if punched | melee | 600 | 900 | 600 | 1200 | 1000 | 80 | 0 | 30 | 300 | ||
Murder | 1 | hold and fire | 50 | 20 | 20 | if punched | melee | 600 | 900 | 600 | 1200 | 300 | 80 | 0 | 30 | 300 | ||||
Civilian | 5 | stare | 200 | 100 | 200 | no | retreat | 600 | 900 | 600 | 1200 | 300 | 80 | 0 | 30 | 300 | ||||
Pursuit | 6 | firing charge | hold and fire | firing charge | 200 | 40 | 0 | if punched | melee | 600 | 900 | 600 | 1200 | 300 | 80 | 0 | 30 | 300 |
|
|
|
|
|
|
|
|
- I have to go now. This is NOT completed.
- CMBT has 19 combat profiles altogether, these are just first eight.
- But feel free to suggest some changes if you think it will be better then.
- Loser 13:42, 25 July 2007 (CEST)
- Looking at your latest edits, you really did a great job, man...
- I wouldn't discuss the possibilities or plan the modding here.
- For that I recommend the Talk pages of the respective resources.
- geyser 18:59, 25 July 2007 (CEST)
- About CMBT and MELE - public releases would of course be single OBJC.
- But for "experts" you could release single chunks: easier to work with.
- Or you can put such wiki-tables on display: maybe it's even better...
- geyser 18:59, 25 July 2007 (CEST)
- As for weapons: feel free to release ONWC with firing-spreads ASAP.
- Whatever tweaking is needed in the ONCC, it can be added later.
- geyser 18:59, 25 July 2007 (CEST)
- As for Rugby and CTF: the parameters are "still very promising".
- Maybe there's enough for me to get started, but I'm not sure yet.
- Tackling is good, but for Rugby there'll have to be sliding, too.
- Note that sliding is not the only option: running kicks work too.
- geyser 18:59, 25 July 2007 (CEST)
- Generally, I would recommend to add new CMBT/MELE/etc to the OBJC.
- It's better to test and to compare: just change an ID in the CHAR.
- Then, when you're done, you can keep the many profiles in the OBJC
- (just flip the IDs between the old MELEE/CMBT and the improved one)
- geyser 18:59, 25 July 2007 (CEST)
- As for the unknown parts of the TRAM, they're almost known now.
- The "danger zone" is a rough test for incoming melee attacks.
- The "extent" part is an additional, much finer collision test.
- It's not actually a real-time collision - more like prediction.
- The AI know where the damage-dealing volume will be.
- Depending on how close it "would come", they dodge/block/etc.
- There's not much room for improvement there, but it's OK.
- geyser 18:59, 25 July 2007 (CEST)