18,697
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(update-a-reeny; also, we hit 2,800 pages, that's cool) |
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Nostalgia-ridden Iritscen randomly decides to check out Oni one day, after getting back into Marathon and discovering the whole Aleph-One deal has been going on for a decade without his knowing. He finds a community of enthusiastic people has reverse-engineered massive amounts of the game despite lacking any assistance from Bungie, etc. Seeing their valiant efforts, such as preparing to release a Seventh Anniversary Edition mod package that improves gameplay, he eagerly jumps in, trying to help while not exactly knowing what in the heck he's doing. This is his story. | Nostalgia-ridden Iritscen randomly decides to check out Oni one day, after getting back into Marathon and discovering the whole Aleph-One deal has been going on for a decade without his knowing. He finds a community of enthusiastic people has reverse-engineered massive amounts of the game despite lacking any assistance from Bungie, etc. Seeing their valiant efforts, such as preparing to release a Seventh Anniversary Edition mod package that improves gameplay, he eagerly jumps in, trying to help while not exactly knowing what in the heck he's doing. This is his story. | ||
I am user '''#41''' on the wiki and my edit count as of | I am user '''#41''' on the wiki and my edit count as of May '08 is '''1,608''' (sad, isn't it?) | ||
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:Currently working on: | :Currently working on: | ||
:Importing the HD model for Griffin without an HD texture, to make sure the basic model and UV map work. Once that's ensured, I can swap in a new texture at any point with ease. This is the last technical hurdle. The current problem is that work on Griffin began so long ago that OniSplit had some model exporting issues, which are now a part of the model, so the model is not able to be imported as is. The easiest way to fix this is to export a new model with the latest OniSplit | :Importing the HD model for Griffin without an HD texture, to make sure the basic model and UV map work. Once that's ensured, I can swap in a new texture at any point with ease. This is the last technical hurdle. The current problem is that work on Griffin began so long ago that OniSplit had some model exporting issues, which are now a part of the model, so the model is not able to be imported as is. The easiest way to fix this is to export a new model with the latest OniSplit and paste in the new head in place of the old head. After some research, I have learned that, although Blender does not have a copy/paste function, it allows you to append one file to another, so that's how I'll get the new head on the old export onto the newly exported model. | ||
:After Griffin is totally done, I plan to move on to either Muro or Konoko. Maybe Shinnie after that. | :After Griffin is totally done, I plan to move on to either Muro or Konoko. Maybe Shinnie after that. |