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{{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 00 | 0 | level 0 }} | {{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 00 | 0 | level 0 }} | ||
{{OBDtr| 0x08 | int32 |00FF00| 00 00 00 00 | 0 | unknown; always the same }} | {{OBDtr| 0x08 | int32 |00FF00| 00 00 00 00 | 0 | unknown; always the same }} | ||
{{OBDtr| 0x0C | float |00FFFF| CA 62 5F 3D | 0.054537 | | {{OBDtr| 0x0C | float |00FFFF| CA 62 5F 3D | 0.054537 | action point x position }} | ||
{{OBDtr| 0x10 | float |00FFFF| 3C 9D 3B 41 | 11.725887 | | {{OBDtr| 0x10 | float |00FFFF| 3C 9D 3B 41 | 11.725887 | action point y position }} | ||
{{OBDtr| 0x14 | float |00FFFF| 22 93 4E 40 | 3.227730 | | {{OBDtr| 0x14 | float |00FFFF| 22 93 4E 40 | 3.227730 | action point z position }} | ||
{{OBDtr| 0x18 | float |FF00FF| 00 00 00 00 | 0.000000 | | {{OBDtr| 0x18 | float |FF00FF| 00 00 00 00 | 0.000000 | facing vector x component }} | ||
{{OBDtr| 0x1C | float |FF00FF| 00 00 00 00 | 0.000000 | | {{OBDtr| 0x1C | float |FF00FF| 00 00 00 00 | 0.000000 | facing vector y component }} | ||
{{OBDtr| 0x20 | float |FF00FF| 00 00 80 3F | 1.000000 | | {{OBDtr| 0x20 | float |FF00FF| 00 00 80 3F | 1.000000 | facing vector z component }} | ||
{{OBDtr| 0x24 | link |FFC8C8| 01 C5 02 00 | 709 | link to [[OBD:OFGA|00709-.OFGA]] - console geometry }} | {{OBDtr| 0x24 | link |FFC8C8| 01 C5 02 00 | 709 | link to [[OBD:OFGA|00709-.OFGA]] - console geometry }} | ||
{{OBDtr| 0x28 | link |FFFFC8| 01 E0 02 00 | 736 | link to 00736-.[[OBD:M3GM|M3GM]] - console screen geometry }} | {{OBDtr| 0x28 | link |FFFFC8| 01 E0 02 00 | 736 | link to 00736-.[[OBD:M3GM|M3GM]] - console screen geometry }} | ||
Line 24: | Line 24: | ||
{{OBDtr| 0x90 | char[16] |C800C8| AD DE | dead | unused }} | {{OBDtr| 0x90 | char[16] |C800C8| AD DE | dead | unused }} | ||
|} | |} | ||
;Action point & facing vector | |||
:These 2 are used to compute where the character should stay and what facing it should have to use the console. Both are in console local coordinates and the facing vector describes the orientation of the console (not of the character). | |||
;Screen textures | |||
:The screen textures specified here are only used if [[OBD:BINA/OBJC/CONS]] does not have them already. | |||
{{OBD_File_Footer | type=CONS | prev=CBPM | next=CRSA | name=Console | family=Global}} | {{OBD_File_Footer | type=CONS | prev=CBPM | next=CRSA | name=Console | family=Global}} |
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