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{{OBDtr| 0x00 | res_id |FF0000| 01 E7 02 00 | 743 | 00743-console0.CONS }} | {{OBDtr| 0x00 | res_id |FF0000| 01 E7 02 00 | 743 | 00743-console0.CONS }} | ||
{{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 00 | 0 | level 0 }} | {{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 00 | 0 | level 0 }} | ||
{{OBDtr| 0x08 | int32 |00FF00| 00 00 00 00 | 0 | | {{OBDtr| 0x08 | int32 |00FF00| 00 00 00 00 | 0 | flags; used values: | ||
:0x'''01''' 00 00 00 - alarm console }} | |||
{{OBDtr| 0x0C | float |00FFFF| CA 62 5F 3D | 0.054537 | action point x position }} | {{OBDtr| 0x0C | float |00FFFF| CA 62 5F 3D | 0.054537 | action point x position }} | ||
{{OBDtr| 0x10 | float |00FFFF| 3C 9D 3B 41 | 11.725887 | action point y position }} | {{OBDtr| 0x10 | float |00FFFF| 3C 9D 3B 41 | 11.725887 | action point y position }} | ||
{{OBDtr| 0x14 | float |00FFFF| 22 93 4E 40 | 3.227730 | action point z position }} | {{OBDtr| 0x14 | float |00FFFF| 22 93 4E 40 | 3.227730 | action point z position }} | ||
{{OBDtr| 0x18 | float |FF00FF| 00 00 00 00 | 0.000000 | | {{OBDtr| 0x18 | float |FF00FF| 00 00 00 00 | 0.000000 | orientation vector x component }} | ||
{{OBDtr| 0x1C | float |FF00FF| 00 00 00 00 | 0.000000 | | {{OBDtr| 0x1C | float |FF00FF| 00 00 00 00 | 0.000000 | orientation vector y component }} | ||
{{OBDtr| 0x20 | float |FF00FF| 00 00 80 3F | 1.000000 | | {{OBDtr| 0x20 | float |FF00FF| 00 00 80 3F | 1.000000 | orientation vector z component }} | ||
{{OBDtr| 0x24 | link |FFC8C8| 01 C5 02 00 | 709 | link to [[OBD:OFGA|00709-.OFGA]] - console geometry }} | {{OBDtr| 0x24 | link |FFC8C8| 01 C5 02 00 | 709 | link to [[OBD:OFGA|00709-.OFGA]] - console geometry }} | ||
{{OBDtr| 0x28 | link |FFFFC8| 01 E0 02 00 | 736 | link to 00736-.[[OBD:M3GM|M3GM]] - console screen geometry }} | {{OBDtr| 0x28 | link |FFFFC8| 01 E0 02 00 | 736 | link to 00736-.[[OBD:M3GM|M3GM]] - console screen geometry }} | ||
{{OBDtr| 0x2C | | {{OBDtr| 0x2C | int32 |C8FFC8| 00 80 01 00 | | ignored }} | ||
{{OBDtr2|0x30 | char[32] |C8FFFF| NONE | inactive console screen texture name }} | {{OBDtr2|0x30 | char[32] |C8FFFF| NONE | inactive console screen texture name }} | ||
{{OBDtr2|0x50 | char[32] |FFC8FF| NONE | active console screen texture name }} | {{OBDtr2|0x50 | char[32] |FFC8FF| NONE | active console screen texture name }} | ||
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|} | |} | ||
;Flags | |||
:The "alarm console" flag decides what autoprompt is displayed when the character is close to a console ("autoprompt_useconsole" or "autoprompt_usealarm"). | |||
;Action point & | ;Action point & orientation vector | ||
:These 2 are used to compute where the character should stay and what facing it should have to use the console. Both are in console | :These 2 are used to compute where the character should stay and what facing it should have to use the console. Both are in console coordinates. | ||
;Screen textures | ;Screen textures | ||
:The screen textures specified here are only | :The screen textures specified here are used only if [[OBD:BINA/OBJC/CONS|CONS object]] has empty texture names. | ||
{{OBD_File_Footer | type=CONS | prev=CBPM | next=CRSA | name=Console | family=Global}} | {{OBD_File_Footer | type=CONS | prev=CBPM | next=CRSA | name=Console | family=Global}} |
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