OBD:TXMP: Difference between revisions

352 bytes removed ,  28 August 2008
no, it is not interesting that it is upside down; no it's not standard OpenGL compression; no, it's not a "versatile bitmap format that allows for an alpha channel"; no, skyboxes use TXMPs too
(last normal "CMIIW" contribution, unless you want me to wildly speculate on more file types :-))
(no, it is not interesting that it is upside down; no it's not standard OpenGL compression; no, it's not a "versatile bitmap format that allows for an alpha channel"; no, skyboxes use TXMPs too)
Line 1: Line 1:
{{OBD_File_Header | type=TXMP | prev=TXMB | next=TxtC | name=Texture Map | family=Generic | desc=If an object has a texture, it's probably a '''TXMP''' (the exceptions being environmental things like the skybox texture). A versatile bitmap format that allows for an optional alpha channel, TXMPs can come in 16-bit and 32-bit varieties and can also be compressed in a standard OpenGL format. Interestingly, TXMPs are also stored upside down. | align=center}}
{{OBD_File_Header | type=TXMP | prev=TXMB | next=TxtC | name=Texture Map | family=Generic | align=center}}




708

edits