19,721
edits
(For all who downloaded modified throws: Do it again, bug was found and fixed) |
m (explaining and categorizing as obsolete) |
||
| (12 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{fmbox | |||
| text = This mod was a part of the original [[Anniversary Edition]] releases. It was made via hex-editing and is a combination of basic fixes to animations and design changes in how combat works. Some fixes may be present in current mod packages including the [[Anniversary_Edition/Core|AE core]]. See the package "Glass Breaking Moves" in the [[AEI]] for the glass-shattering melee mentioned below. | |||
}} | |||
'''IMPORTANT:''' ''LoserTRAM_V1.01.rar'' and ''LoserTRAM_V1.02.rar'' are '''OLD''' files present in '''OLD''' release of AE. These rars (and files inside these rars) are '''OUTDATED''' and will '''NOT''' be supported on this page or in talk. So if you have problem that | |||
:Muro does wrong animation while he performs front throw | |||
:Comguy front throw causes game to crash | |||
:it is unplayable and full of bugs | |||
:that knockdowned enemies hurt you as well as others | |||
:and maybe more | |||
Then first check if you have NEWEST files! If yes, THEN post your problem in talk page. Thank you. | |||
And to be precise: don't try to combine files from this page with old release of AE. Some bugs will disappear but some will REMAIN. So no posts like ''"I have D/Led your newest files and still knockdowned enemies hurt me!"''etc. Get one original level0.dat, make it so OniSplit just merges all TRAMs/TRACs into one file (level0.dat/raw) (NO changes in these files). THEN apply mods from this page; first place the modified attack TRAMs into level0_Final, replacing any existing files, then move the modified throw TRAMs in, replacing existing files; then use OniSplit's -import command to recompile level0_Final.dat/.raw. These mods will probably be part of some Edition Installer GUI where you can tick what you want and what you don't want. So NO complaints about it being "too user-unfriendly". Yes, it is work in progress. We can help you with installation if you want. Just ask. | |||
== AE COMBAT SYSTEM == | == AE COMBAT SYSTEM == | ||
Original Oni does not have bad combat system. However, due to the fact game was meant to be sold as much as possible, original combat mechanics are favoring spam a bit. One example for all: when enemy catches you in combo, 90% of the time mindless forward+ punch will result in your punch throw, interrupting enemy's combo. | Original Oni does not have bad combat system. However, due to the fact game was meant to be sold as much as possible, original combat mechanics are favoring spam a bit. One example for all: when enemy catches you in combo, 90% of the time mindless forward+ punch will result in your punch throw, interrupting enemy's combo. | ||
| Line 10: | Line 24: | ||
:'''Throws modified''' (100% done) | :'''Throws modified''' (100% done) | ||
:''' | :'''Miscellaneous modifications''' (not working on it yet) | ||
:''' | :'''some OSBD files modified''' (not working on it yet, this will force character to stop shouting his special's name if he is interrupted) | ||
:'''Glass shattering melee''' (50% done) | :'''Glass shattering melee''' (50% done) | ||
| Line 35: | Line 49: | ||
==Throws modified== | ==Throws modified== | ||
::Download '''[http://loser.oni2.net/Anniversary/TRAMmodification-only_throws.rar HERE]'''. | ::Download '''[http://loser.oni2.net/Anniversary/TRAMmodification-only_throws.rar HERE]'''. | ||
:: | ::'''->'''Last change was done '''27th September 2008''' (fixed Muro's running throw animation bug when it was performed on uneven ground) | ||
NOW, here goes general talk about current throws mod: | |||
:*generally, throws now have decreased range. If we count out Konoko (but some of her throws had throw range decreased as well ^_^) then all AI2-meant classes had quite unfair throw ranges. 15 , 20 , '''25''' (seriously, was that a joke? Tanker's and Striker's back throw had it). | :*generally, throws now have decreased range. If we count out Konoko (but some of her throws had throw range decreased as well ^_^) then all AI2-meant classes had quite unfair throw ranges. 15 , 20 , '''25''' (seriously, was that a joke? Tanker's and Striker's back throw had it). | ||
:*'''Now''' throw ranges are about these values: | :*'''Now''' throw ranges are about these values: | ||
| Line 66: | Line 79: | ||
:*Various fixes were made to some throws. That means ''Z axis victim adjustment'' for some throws so they look better now (less "detached" feeling), some sounds were added/changed and some more. | :*Various fixes were made to some throws. That means ''Z axis victim adjustment'' for some throws so they look better now (less "detached" feeling), some sounds were added/changed and some more. | ||
[[Category:Obsolete AE mods]] | |||