AE:Trailer: Difference between revisions

1,318 bytes added ,  19 September 2008
→‎Iritscen's draft: responding and being confused, sometimes at the same time
(→‎New content: <looks at gallery> o.O The horror...)
(→‎Iritscen's draft: responding and being confused, sometimes at the same time)
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*Bomber at the end not using newest particles  
*Bomber at the end not using newest particles  
:::I did like it, but when I looked closely, not everything was as it should be. [[User:Gumby|Gumby]]
:::I did like it, but when I looked closely, not everything was as it should be. [[User:Gumby|Gumby]]
::::Thanks for being more specific. Re your first point, interlacing, it's true that a few clips have it, but I didn't find it distracting while watching; compression artifacts, imho, are a bigger detractor than the interlacing; it actually makes the text look cool, too. I am not sure I can prevent the interlacing since it's only in a few videos (therefore, it's not a matter of the settings I used to export from FCE).
::::Re your 2nd point, I'm afraid I don't follow. Are you saying you want to see the SBG and other weapons under the "more challenges" section?
::::Thirdly, on the subject of OTA, I find it hard to pick out good Arena clips; melee is usually completely chaotic (which makes it unenjoyable for me to play, personally, as well as hard to convey concrete actions in a short clip in a trailer; everybody's dogpiling each other and you can't tell who's doing what); I will certainly take suggestions as to what good clips are out there if you want to list some timecodes from our YouTube vids or other posted videos.
::::"'''Dead body sensor confusing'''" Whuh? You lost me.
::::"'''Bomber at the end not using newest particles'''" You mean, the AI didn't recognize the danger, or the appearance of the particles was changed at some point? --[[User:Iritscen|Iritscen]] 03:49, 19 September 2008 (CEST)


===Basic idea for the footage===
===Basic idea for the footage===