18,700
edits
No edit summary |
(talk goes here) |
||
Line 84: | Line 84: | ||
:::::"Yes, those pauses." Then I have to agree with you. Here, too, I can't speed things up without going out of sync with the audio, but I have another solution that prevents the text from feeling, like, it's supposed, to be read, like this :) Ultimately I needed to remake that opening video anyway, so I will just throw in the new approach to the text, too. By the way, is it possible we can provide a better-looking particle for the dish waves, one that's sharper? --[[User:Iritscen|Iritscen]] 19:10, 1 September 2008 (CEST) | :::::"Yes, those pauses." Then I have to agree with you. Here, too, I can't speed things up without going out of sync with the audio, but I have another solution that prevents the text from feeling, like, it's supposed, to be read, like this :) Ultimately I needed to remake that opening video anyway, so I will just throw in the new approach to the text, too. By the way, is it possible we can provide a better-looking particle for the dish waves, one that's sharper? --[[User:Iritscen|Iritscen]] 19:10, 1 September 2008 (CEST) | ||
::::::Let me take a quick looksee into that. [[User:Gumby|Gumby]] 22:45, 1 September 2008 (CEST) | ::::::Let me take a quick looksee into that. [[User:Gumby|Gumby]] 22:45, 1 September 2008 (CEST) | ||
---- | |||
Preliminary note to Iritscen, on the Matrix-ish tickers: 1) save them for the "seven years later" shot, they're welcome time killers there and mostly distractive elsewhere; 2) make sure they're not just a bunch of katakana and hiragana gibberish - they've supposed to spell out certain taglines in Japanese. --[[User:Geyser|geyser]] 15:00, 16 September 2008 (CEST) | |||
:Excellent, thanks to you and Gumby for the high-quality footage. You also did what I was planning to do with the opening text to avoid it being too drawn-out, as Gumby had pointed out. I can't promise that I will use the version with effects, but I will closely mimic it. | |||
:"'''1) save them for the "seven years later" shot'''" | |||
::In other words, you don't want them behind the word "Oni"? I actually preferred the way it looked before, fading to "Oni" with the tickers, as opposed to putting "Oni" on top of Konoko; it just feels a little weird to stick her head in the "O", but if you want it done that way, I'll do it. Just so you know, I wasn't going to use the tickers anywhere else, but you may very well have a point about putting them in with the "seven years later" text, that part is pretty boring without anything else to look at. (P.S., don't forget that the v5 draft was recreating the image from 0:40 in the '99 trailer, for nostalgic/tribute purposes, although I left out the glyph by accident, it was supposed to be in there too.) --[[User:Iritscen|Iritscen]] 16:15, 16 September 2008 (CEST) | |||
:"'''2) make sure they're not just a bunch of katakana and hiragana gibberish'''" | |||
::Don't worry, I did a fair amount of Babelfish-browsing of Japanese sites before I found the text I wanted. It's quite a coherent paragraph, devoted to describing the game. You'll even find Konoko's name in kana if you squint hard enough. --[[User:Iritscen|Iritscen]] 16:15, 16 September 2008 (CEST) | |||
:Oh, geyser, you said in your edit summary that you were working on mini-drafts, but I might save you some work if you wait for the next draft (it'll be done today or tomorrow, I think). I'm replacing a number of clips with ones that look/work better, so you might be working from outdated information by the time you post anything else. Just a heads-up. --[[User:Iritscen|Iritscen]] 17:38, 16 September 2008 (CEST) | |||
;On the intro (since it's our only definite segment, let's get it over with) | |||
*The initial "Blam!" is there for a number of good reasons, so just keep it. Feel free to suggest a better opening shot, but the audio is staying. --[[User:Geyser|geyser]] 06:31, 23 September 2008 (CEST) | |||
*You didn't do justice to the opening text. The supposedly white letters have an odd interlace-ish look while fading in (WTF? is that some subtle effect of yours, or does FCE suck?) and they fade in a bit too fast; the way I see it, the fade-in time should be about the same as the time it would take to Pete Stacker (or whoever) to say it out loud (either solemn or somber and sarcastic, but ''not'' hasty). That, and the pause before "like no other" ought to be a wee bit longer (but much shorter than the one before "was born", as you noticed). Also, I am limited to fading, but you ought to be able to set up some glow or blur (nothing too dramatic, just less plain-looking). --[[User:Geyser|geyser]] 06:31, 23 September 2008 (CEST) | |||
;On the title, section headers and tickers. | |||
:The tickers will be unreadable unless they scroll past a uniform background (like, black), ''much'' slower and for a longer time - the "seven years later" moment comes readily to mind. As for the kana: in the original tickers, they were interleaved with binary sequences, for readability (basically just put a bunch of zeroes and ones after every sentence or "word", or dots, or any kind of obvious gap). --[[User:Geyser|geyser]] 06:31, 23 September 2008 (CEST) | |||
:The huge Oni is OK on its own (apart from the fact that upscaled images look worse than in 1:1). However, its interaction with the previous scene is awkward (just as awkward as the head-centered O, if not more). For a title that is overlayed with action, it's aggressively big and all the more anticlimatic as it conceals the most intense part of Konoko's movement. The way I see it, whenever there is an overlay, the text should either be as discreet as possible, or interact with the scene in some way. Arguably, the head in the O may have been a bad idea. Ideally, the logo should appear gradually (and unobtrusively) during the final phase of the ecstasy, as if materializing from the energy she sets in motion all around her. Also, the sloped part of the logo is supposed to be aligned with the perspective. Something like [http://geyser.oni2.net/edition/trailer/intro/trailer_intro_5MB.wmv THIS]... --[[User:Geyser|geyser]] 06:31, 23 September 2008 (CEST) | |||
:Also, scrupulously mimicking the main title and "section header" style of the 1998 trailer seems abusive to me. I'd rather use something both simple and original: ultra-fast pacing won't work too well with drawn-out, fancy-styled section headers, especially the way they blow up in the viewer's face ''and stay there'', taking valuable screen time from actual action. See note above about unobtrusiveness. Also note that "c" and "e" look very much alike with your current font and effects, which is a no-no. Either pick a different font (Impact is the best basic font I can think of though) or, better, remove the nostalgic interlace-ish effects. --[[User:Geyser|geyser]] 06:31, 23 September 2008 (CEST) | |||
;On v6 in general (I can't afford exhaustive verbal feedback, let alone a debate; just a few words here) | |||
:Some good scenes in there, but overall it's still anticlimatic (due to poor/nonexistent audio-video synchronization and/or mediocre on-screen action). It doesn't get any worse than the "dead comrade" scene, but that's of little comfort ^_^ Most of my objections are beyond verbal commentary, so I will just provide you with short drafts or storyboards when I can. Below are just a few points that I think need stressing. --[[User:Geyser|geyser]] 06:31, 23 September 2008 (CEST) | |||
*After the No One Left To Trust soundtrack kicks in, there ought to be a randomly awesome mixed-bag section without an introduction of any kind (except for the "seven years later"). Right now, you have a (static -_- ) white Spartan chaingunning at the (static -_- ) camera through glass. That's random enough, sure, but it only lasts a split second (''and'' it's static -_- ) and the next moment you start shooting taglines at the viewer... That's strange. Why don't you move some segments of OTA gameplay and gmsly's mod over to the start? Under those thematic headers of yours, they may look more or less out of place, but in opening/closing mixed bags they'll always be at home; and that'll also help you avoid putting three sequences of gmsly's mod one after the other - that, too, is strange. --[[User:Geyser|geyser]] 06:31, 23 September 2008 (CEST) | |||
*Your coverage of "modding power" was surprising, which is probably a good thing. But there's stuff to edit and polish even there. For example, I'd avoid showing editor views or ripped levels: my current impression is that they scream "big-time EULA violation!", at least if there is no added value; I will try and provide replacement footage using one of our new levels. Another issue is Motoko. Her hair still looks like someone barfed a bunch of polygons together, and her face also looks quite rough for its polycount. So I'd think twice before showing her if I were you... just a thought ^_^ --[[User:Geyser|geyser]] 06:31, 23 September 2008 (CEST) | |||
*The ending sucks. My first viewing was a casual one, and I honestly didn't notice the bomber at all. For me it was just another drawn-out OTA scene shot with a boring static camera. The falling bomber and the subsequent explosion are actually very ignorable (people falling, things exploding - just how is that different from the previous minute and a half? ^_^ If you want to show a bomber going off, you have to ''really'' show the bomber going off. There are plenty of ways to capture the explosion in a visually stunning way: you can wear a shield, or go into overpower, or "flee... sexily" like in [http://www.youtube.com/watch?v=E0x7LNwRpvo THIS] video at 2:30. And to top it off the sync of your ending with the music is awful. After the explosion, there's almost a second of intense soundtrack and zero onscreen action. You could have synced the explosion with the end of the music, for instance. But I think the ending needs to be much more intense than that sequence anyway. Something like [http://geyser.oni2.net/edition/trailer/outro_example.wmv THIS] (just an example; other scenes are possibly more fitting, from creative meta-shapeshifting to [http://www.youtube.com/watch?v=sa-h6lXQ-p4 walking Iron Demon]). Note the ending credits: same font everywhere (your alternative use of tall and wide fonts is, well, strange, even without the serifs at the end). "ONi" is admittedly awkward, but I wanted it that way in this version. Eventually we can go for small caps (sans serif please) or for something special like "Bungie's O<small>N</small>i", or we can keep the lowercase "n" (after all, that's the way the logo looked in 1998). The effects and timing of the ending titles are of course primitive. --[[User:Geyser|geyser]] 06:31, 23 September 2008 (CEST) | |||
*Last but not least, for a file that's freaking over 80 megs, why the frack is the quality so rock-bottom crappy? Frankly, the compression is killing me, and you know I'm not the picky one... posterized shadows, bleeding colors, omnipresent interlacing... the works! --[[User:Geyser|geyser]] 06:31, 23 September 2008 (CEST) |