830
edits
(FYI) |
(added chr_health and gs_fov_set) |
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Line 73: | Line 73: | ||
:at 0x171448 Replaced ai2_debug_localmovement with chr_weapon_auto_aim | :at 0x171448 Replaced ai2_debug_localmovement with chr_weapon_auto_aim | ||
:at 0x171460 Replaced "debug local-movement code from player's position" | :at 0x171460 Replaced "debug local-movement code from player's position" | ||
These are not official, just testing, but they work | |||
;Oct 19 2008: Changed function chr_focus to chr_health | |||
:at 0x1B9080 Replaced 0004196C with 00041848 pointer to function _iSetAnyCharacterHealth | |||
:at 0x16E834 Replaced chr_focus with chr_health | |||
:at 0x16E840 Replaced "sets a new player character" with "sets a character health" | |||
:at 0x16E85C Replaced chr_index:int with chr_index:int [hit_points:int | ] | |||
;Oct 19 2008: Changed function chr_vocalize into gs_fov_set | |||
:at 0x1B93B0 Replaced 00036500 with 0005B818 pointer to function _ONrGameState_FieldOfView_Set | |||
:at 0x16E680 Replaced chr_vocalize with gs_fov_set | |||
:at 0x16F2D8 Replaced "makes a character utter a vocalizations" with "sets the field of view" | |||
:at 0x16E85C Replaced [ai_name:string | script_id:int] type:string |
edits