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Open up your IGMD and look for the following folder: EnvWarehouse. | Open up your IGMD and look for the following folder: EnvWarehouse. | ||
Open it up, and we'll take a look at how it it laid out. There should be several files in here. Open using NOTEPAD, the one titled '''warehouse_main.bsl'''. It should look like this: | Open it up, and we'll take a look at how it it laid out. There should be several files in here. Open using NOTEPAD, the one titled '''warehouse_main.bsl'''. It should look like this: | ||
func void main(void) | |||
{ | |||
env_show 2010 0 | |||
gl_fog_blue=.15 | |||
func void main(void) | gl_fog_red=.15 | ||
{ | gl_fog_green=.15 | ||
gl_fog_start=.99 | |||
gs_farclipplane_set 5000 | |||
obj_create 20 20 | |||
level_start | |||
} | |||
} | |||
This is an example of a '''main''' file. It contains the information of how the level starts. | This is an example of a '''main''' file. It contains the information of how the level starts. | ||