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:#One and for all, I'd like to stress that it is ''not'' true that "the camera goes flying away". What happens is that the ''character'' drifts away, the velocity being frozen. The character is not rendered during the drifting. If you jump, the camera fails to drift up. | :#One and for all, I'd like to stress that it is ''not'' true that "the camera goes flying away". What happens is that the ''character'' drifts away, the velocity being frozen. The character is not rendered during the drifting. If you jump, the camera fails to drift up. | ||
:[[User:Geyser|geyser]] 00:14, 16 November 2008 (CET) | :[[User:Geyser|geyser]] 00:14, 16 November 2008 (CET) | ||
::Ok, then what should I call it? Bug-induced-derendering? [[User:Gumby|Gumby]] 04:52, 16 November 2008 (CET) | |||
==Miscellaneous tweaks== | ==Miscellaneous tweaks== | ||
;Sneaking | ;Sneaking |
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