826
edits
((most of this was said in chat already, but just for the record...)) |
No edit summary |
||
Line 14: | Line 14: | ||
*Even more importantly, we need to decide <u>which</u> moves will have glass-breaking status. The article currently makes kicks break glass. Presumably we want to re-think this for the AE. What about special moves, should they always break glass? If kicks are strong enough to break glass, what about weapon-wielding melee moves? That one, in particular, makes sense to me. Using a pistol or a rifle to break glass seems like a reasonable (and cool!) idea to me. | *Even more importantly, we need to decide <u>which</u> moves will have glass-breaking status. The article currently makes kicks break glass. Presumably we want to re-think this for the AE. What about special moves, should they always break glass? If kicks are strong enough to break glass, what about weapon-wielding melee moves? That one, in particular, makes sense to me. Using a pistol or a rifle to break glass seems like a reasonable (and cool!) idea to me. | ||
:Agreed. [[User:Gumby|Gumby]] | :Agreed. [[User:Gumby|Gumby]] | ||
:::From chat (very preliminary list, feel free to suggest): | |||
::::all third kicks (combo, etc.) | |||
::::throw targets excpt lariat | |||
::::DSK | |||
::::all running kicks and most\some running punches | |||
::::Striker headbutt (slam maybe) | |||
::::blownup anims | |||
::::p+c? | |||
::::c+fw...k? | |||
::::jumping kicks | |||
::::This list is probably missing a lot, and fails to take into account the different variations between classes. [[User:Gumby|Gumby]] 08:28, 23 November 2008 (CET) | |||
*The next section simply mentions that the Scram Cannon's missiles should be breaking glass. Okay... so what can we do about it? I do think it belongs in this article, not in another one, but in either place, let's address how to fix it. Ought to be really simple, right? | *The next section simply mentions that the Scram Cannon's missiles should be breaking glass. Okay... so what can we do about it? I do think it belongs in this article, not in another one, but in either place, let's address how to fix it. Ought to be really simple, right? | ||
:We can add a glassbreaking effect to it. Should it explode on impact or fly through without detonating? | :We can add a glassbreaking effect to it. Should it explode on impact or fly through without detonating? |
edits