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AE talk:Glass: Difference between revisions

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((most of this was said in chat already, but just for the record...))
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*Even more importantly, we need to decide <u>which</u> moves will have glass-breaking status. The article currently makes kicks break glass. Presumably we want to re-think this for the AE. What about special moves, should they always break glass? If kicks are strong enough to break glass, what about weapon-wielding melee moves? That one, in particular, makes sense to me. Using a pistol or a rifle to break glass seems like a reasonable (and cool!) idea to me.
*Even more importantly, we need to decide <u>which</u> moves will have glass-breaking status. The article currently makes kicks break glass. Presumably we want to re-think this for the AE. What about special moves, should they always break glass? If kicks are strong enough to break glass, what about weapon-wielding melee moves? That one, in particular, makes sense to me. Using a pistol or a rifle to break glass seems like a reasonable (and cool!) idea to me.
:Agreed. [[User:Gumby|Gumby]]
:Agreed. [[User:Gumby|Gumby]]
:::From chat (very preliminary list, feel free to suggest):
::::all third kicks (combo, etc.)
::::throw targets excpt lariat
::::DSK
::::all running kicks and most\some running punches
::::Striker headbutt (slam maybe)
::::blownup anims
::::p+c?
::::c+fw...k?
::::jumping kicks
::::This list is probably missing a lot, and fails to take into account the different variations between classes. [[User:Gumby|Gumby]] 08:28, 23 November 2008 (CET)
*The next section simply mentions that the Scram Cannon's missiles should be breaking glass. Okay... so what can we do about it? I do think it belongs in this article, not in another one, but in either place, let's address how to fix it. Ought to be really simple, right?
*The next section simply mentions that the Scram Cannon's missiles should be breaking glass. Okay... so what can we do about it? I do think it belongs in this article, not in another one, but in either place, let's address how to fix it. Ought to be really simple, right?
:We can add a glassbreaking effect to it. Should it explode on impact or fly through without detonating?
:We can add a glassbreaking effect to it. Should it explode on impact or fly through without detonating?
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