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====Conversion between .oni/.dat and 3rd party formats==== | ====Conversion between .oni/.dat and 3rd party formats==== | ||
=====Textures===== | =====Textures===== | ||
Unless mentioned otherwise, source filenames support wildcards. See [[AE: | Unless mentioned otherwise, source filenames support wildcards. See [[AE:Modifying textures|HERE]] for a detailed tutorial. | ||
{| | {| | ||
|<tt>-extract:dds <target directory> <filenames></tt>||Extracts all textures (TXMP) from a Oni .dat/.oni file in DDS format | |<tt>-extract:dds <target directory> <filenames></tt>||Extracts all textures (TXMP) from a Oni .dat/.oni file in DDS format | ||
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|valign=top|Creates .oni file in target directory from source image | |valign=top|Creates .oni file in target directory from source image | ||
|} | |} | ||
The -extract commands can work with .oni files (a single file or several files, wildcards possible) or rip all the | The -extract commands can work with .oni files (a single file or several files, wildcards possible) or rip all the TXMPs from a .dat file. | ||
=====Models===== | =====Models===== | ||
[[M3GM]]s, [[ONWC]]s, [[ONCC]]s can be exported to the Wavefront .obj and COLLADA .dae formats. For details see [[AE:Importing character models|HERE]] and [[AE:Importing weapon models|HERE]] | [[M3GM]]s, [[ONWC]]s, [[ONCC]]s can be exported to the Wavefront .obj and COLLADA .dae formats. For details see [[AE:Importing character models|HERE]] and [[AE:Importing weapon models|HERE]] |