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Paradox-01 (talk | contribs) (xml flags (animation flags, animation states, animation types)) |
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{{XML_File_Header | prev=SNDD | type=StNA | next=SUBT | name=String Array}} | |||
__TOC__ | __TOC__ | ||
StNA files [[OBD:File_types#Defunct_tags|are obsolete.]] However they were once used to store the names of all animation types, states and flags. The strings below were extracted from the Oni executable and from the three StNA files in level0_Final, and were helpful in understanding the animation system. | |||
=== | ===Animation flags=== | ||
<pre> | <pre> | ||
HEX XML | HEX XML | ||
01 RuntimeLoaded | 01 RuntimeLoaded | ||
02 Invulnerable | 02 Invulnerable | ||
Line 30: | Line 33: | ||
000080 NoAIPickup</pre> | 000080 NoAIPickup</pre> | ||
===Animation states=== | |||
<pre> | |||
# HEX XML BSL notes | |||
0 0 None None | |||
1 1 Anything Anything | |||
2 2 RunningLeftDown Running_Left_Down | |||
3 3 RunningRightDown Running_Right_Down | |||
4 4 Sliding Sliding | |||
5 5 WalkingLeftDown Walking_Left_Down | |||
6 6 WalkingRightDown Walking_Right_Down | |||
7 7 Standing Standing | |||
8 8 RunStart Run_Start | |||
9 9 RunAccel Run_Accel not used * | |||
10 0A RunSidestepLeft Run_Sidestep_Left | |||
11 0B RunSidestepRight Run_Sidestep_Right | |||
12 0C RunSlide Run_Slide | |||
13 0D RunJump Run_Jump | |||
14 0E RunJumpLand Run_Jump_Land | |||
15 0F RunBackStart Run_Back_Start | |||
16 10 RunningBackRightDown Running_Back_Right_Down | |||
17 11 RunningBackLeftDown Running_Back_Left_Down | |||
18 12 FallenBack Fallen_Back | |||
19 13 Crouch Crouch | |||
20 14 RunningUpstairRightDown Running_Upstairs_Right_Down | |||
21 15 RunningUpstairLeftDown Running_Upstairs_Left_Down | |||
22 16 SidestepLeftLeftDown Sidestep_Left_Left_Down | |||
23 17 SidestepLeftRightDown Sidestep_Left_Right_Down | |||
24 18 SidestepRightLeftDown Sidestep_Right_Left_Down | |||
25 19 SidestepRightRightDown Sidestep_Right_Right_Down | |||
26 1A SidestepRightJump Sidestep_Right_Jump | |||
27 1B SidestepLeftJump Sidestep_Left_Jump | |||
28 1C JumpForward Jump_Forward | |||
29 1D JumpUp Jump_Up | |||
30 1E RunBackSlide Run_Back_Slide | |||
31 1F LieBack Lie_Back | |||
32 20 SsLtStart Sidestep_Left_Start | |||
33 21 SsRtStart Sidestep_Right_Start | |||
34 22 WalkingSidestepLeft Walking_Sidestep_Left | |||
35 23 CrouchWalk Crouch_Walk | |||
36 24 WalkingSidestepRight Walking_Sidestep_Right | |||
37 25 Flying Flying | |||
38 26 Falling Falling | |||
39 27 FlyingForward Flying_Forward | |||
40 28 FallingForward Falling_Forward | |||
41 29 FlyingBack Flying_Back | |||
42 2A FallingBack Falling_Back | |||
43 2B FlyingLeft Flying_Left | |||
44 2C FallingLeft Falling_Left | |||
45 2D FlyingRight Flying_Right | |||
46 2E FallingRight Falling_Right | |||
47 2F CrouchStart Crouch_Start | |||
48 30 WalkingBackLeftDown Walking_Back_Left_Down | |||
49 31 WalkingBackRightDown Walking_Back_Right_Down | |||
50 32 FallenFront Fallen_Front | |||
51 33 SidestepLeftStart Sidestep_Left_Start_Long_Name | |||
52 34 SidestepRightStart Sidestep_Right_Start_Long_Name | |||
53 35 Sit Sit | |||
54 36 PunchLow Punch_Low | |||
55 37 StandSpecial Stand_Special | |||
56 38 Acting Acting | |||
57 39 CrouchRunLeft Crouch_Run_Left | |||
58 3A CrouchRunRight Crouch_Run_Right | |||
59 3B CrouchRunBackLeft Crouch_Run_Back_Left | |||
60 3C CrouchRunBackRight Crouch_Run_Back_Right | |||
61 3D Blocking1 Blocking1 | |||
62 3E Blocking2 Blocking2 | |||
63 3F Blocking3 Blocking3 | |||
64 40 CrouchBlocking1 Crouch_Blocking1 | |||
65 41 Gliding Gliding | |||
66 42 WatchIdle Watch_Idle | |||
67 43 Stunned Stunned | |||
68 44 Powerup Powerup | |||
69 45 Thunderbolt Thunderbolt</pre> | |||
=== | ===Animation types=== | ||
<pre> | <pre> | ||
HEX XML | # HEX XML BSL | ||
00 0 None None not used * ** | |||
01 1 Anything Anything | |||
02 2 Walk Walk | |||
03 3 Run Run | |||
04 4 Slide Slide | |||
05 5 Jump Jump | |||
06 6 Stand Stand | |||
07 7 StandingTurnLeft Standing_Turn_Left | |||
08 8 StandingTurnRight Standing_Turn_Right | |||
09 9 RunBackwards Run_Backwards | |||
10 0A RunSidestepLeft Run_Sidestep_Left | |||
11 0B RunSidestepRight Run_Sidestep_Right | |||
12 0C Kick Kick | |||
13 0D WalkSidestepLeft Walk_Sidestep_Left | |||
14 0E WalkSidestepRight Walk_Sidestep_Right | |||
15 0F WalkBackwards Walk_Backwards | |||
16 10 Stance Stance not used * ** | |||
17 11 Crouch Crouch | |||
18 12 JumpForward Jump_Forward | |||
19 13 JumpBackward Jump_Backward | |||
20 14 JumpLeft Jump_Left not used * ** | |||
21 15 JumpRight Jump_Right not used * ** | |||
22 16 Punch Punch | |||
23 17 Block Block | |||
24 18 Land Land | |||
25 19 Fly Fly | |||
26 1A KickForward Kick_Forward | |||
27 1B KickLeft Kick_Left | |||
28 1C KickRight Kick_Right | |||
29 1D KickBack Kick_Back | |||
30 1E KickLow Kick_Low | |||
31 1F PunchForward Punch_Forward | |||
32 20 PunchLeft Punch_Left | |||
33 21 PunchRight Punch_Right | |||
34 22 PunchBack Punch_Back | |||
35 23 PunchLow Punch_Low | |||
36 24 Kick2 Kick2 | |||
37 25 Kick3 Kick3 | |||
38 26 Punch2 Punch2 | |||
39 27 Punch3 Punch3 | |||
40 28 LandForward Land_Forward | |||
41 29 LandRight Land_Right | |||
42 2A LandLeft Land_Left | |||
43 2B LandBack Land_Back | |||
44 2C PPK PPK | |||
45 2D PKK PKK not used * ** | |||
46 2E PKP PKP not used * ** | |||
47 2F KPK KPK not used * ** | |||
48 30 KPP KPP not used * ** | |||
49 31 KKP KKP not used * ** | |||
50 32 PK PK not used * ** | |||
51 33 KP KP not used * ** | |||
52 34 PunchHeavy Punch_Heavy | |||
53 35 KickHeavy Kick_Heavy | |||
54 36 PunchForwardHeavy Punch_Forward_Heavy not used * ** | |||
55 37 KickForwardHeavy Kick_Forward_Heavy | |||
56 38 AimingOverlay Aiming_Overlay not used * ** | |||
57 39 HitOverlay Hit_Overlay | |||
58 3A CrouchRun Crouch_Run | |||
59 3B CrouchWalk Crouch_Walk | |||
60 3C CrouchRunBackwards Crouch_Run_Backwards | |||
61 3D CrouchWalkBackwards Crouch_Walk_Backwards | |||
62 3E CrouchRunSidestepLeft Crouch_Run_Sidestep_Left not used * ** | |||
63 3F CrouchRunSidestepRigh Crouch_Run_Sidestep_Right not used * ** | |||
64 40 CrouchWalkSidestepLeft Crouch_Walk_Sidestep_Left | |||
65 41 CrouchWalkSidestepRight Crouch_Walk_Sidestep_Right | |||
66 42 RunKick Run_Kick | |||
67 43 RunPunch Run_Punch | |||
68 44 RunBackPunch Run_Back_Punch | |||
69 45 RunBackKick Run_Back_Kick | |||
70 46 SidestepLeftKick Sidestep_Left_Kick | |||
71 47 SidestepLeftPunch Sidestep_Left_Punch | |||
72 48 SidestepRightKick Sidestep_Right_Kick | |||
73 49 SidestepRightPunch Sidestep_Right_Punch | |||
74 4A Prone Prone | |||
75 4B Flip Flip | |||
76 4C HitHead Hit_Head | |||
77 4D HitBody Hit_Body | |||
78 4E HitFoot Hit_Foot | |||
79 4F KnockdownHead Knockdown_Head | |||
80 50 KnockdownBody Knockdown_Body | |||
81 51 KnockdownFoot Knockdown_Foot | |||
82 52 HitCrouch Hit_Crouch | |||
83 53 KnockdownCrouch Knockdown_Crouch not used * ** | |||
84 54 HitFallen Hit_Fallen | |||
85 55 HitHeadBehind Hit_Head_Behind | |||
86 56 HitBodyBehind Hit_Body_Behind | |||
87 57 HitFootBehind Hit_Foot_Behind | |||
88 58 KnockdownHeadBehind Knockdown_Head_Behind | |||
89 59 KnockdownBodyBehind Knockdown_Body_Behind | |||
90 5A KnockdownFootBehind Knockdown_Foot_Behind | |||
91 5B HitCrouchBehind Hit_Crouch_Behind not used * ** | |||
92 5C KnockdownCrouchBehind Knockdown_Crouch_Behind not used * ** | |||
93 5D Idle Idle | |||
94 5E Taunt Taunt | |||
95 5F Throw Throw not used * ** | |||
96 60 Thrown1 Thrown1 | |||
97 61 Thrown2 Thrown2 | |||
98 62 Thrown3 Thrown3 | |||
99 63 Thrown4 Thrown4 | |||
100 64 Thrown5 Thrown5 | |||
101 65 Thrown6 Thrown6 | |||
102 66 Special1 Special1 | |||
103 67 Special2 Special2 not used * ** | |||
104 68 Special3 Special3 | |||
105 69 Special4 Special4 not used * ** | |||
106 6A ThrowForwardPunch Throw_Forward_Punch | |||
107 6B ThrowForwardKick Throw_Forward_Kick | |||
108 6C ThrowBackwardPunch Throw_Behind_Punch | |||
109 6D ThrowBackwardKick Throw_Behind_Kick | |||
110 6E RunThrowForwardPunch Run_Throw_Forward_Punch | |||
111 6F RunThrowBackwardPunch Run_Throw_Behind_Punch | |||
112 70 RunThrowForwardKick Run_Throw_Forward_Kick | |||
113 71 RunThrowBackwardKick Run_Throw_Behind_Kick | |||
114 72 Thrown7 Thrown7 | |||
115 73 Thrown8 Thrown8 | |||
116 74 Thrown9 Thrown9 not used * ** | |||
117 75 Thrown10 Thrown10 | |||
118 76 Thrown11 Thrown11 | |||
119 77 Thrown12 Thrown12 | |||
120 78 StartleLeft Startle_Left_Unused | |||
121 79 StartleRight Startle_Right_Unused | |||
122 7A Sit Sit | |||
123 7B StandSpecial Stand_Special | |||
124 7C Act Act | |||
125 7D Kick3Fw Kick3_Forward | |||
126 7E HitFootOuch Hit_Foot_Ouch | |||
127 7F HitJewels Hit_Jewels | |||
128 80 Thrown13 Thrown13 | |||
129 81 Thrown14 Thrown14 not used * ** | |||
130 82 Thrown15 Thrown15 | |||
131 83 Thrown16 Thrown16 | |||
132 84 Thrown17 Thrown17 not used * ** | |||
133 85 PPKK PPKK | |||
134 86 PPKKK PPKKK | |||
135 87 PPKKKK PPKKKK | |||
136 88 LandHard Land_Hard | |||
137 89 LandHardForward Land_Forward_Hard not used * ** | |||
138 8A LandHardRight Land_Right_Hard not used * ** | |||
139 8B LandHardLeft Land_Left_Hard not used * ** | |||
140 8C LandHardBack Land_Back_Hard not used * ** | |||
141 8D LandDead Land_Dead | |||
142 8E CrouchTurnLeft Crouch_Turn_Left | |||
143 8F CrouchTurnRight Crouch_Turn_Right | |||
144 90 CrouchForward Crouch_Forward | |||
145 91 CrouchBack Crouch_Back | |||
146 92 CrouchLeft Crouch_Left | |||
147 93 CrouchRight Crouch_Right | |||
148 94 GetupKickBack Getup_Kick_Back | |||
149 95 AutopistolRecoil Autopistol_Recoil | |||
150 96 PhaseRifleRecoil Phase_Rifle_Recoil | |||
151 97 PhaseStreamRecoil Phase_Stream_Recoil | |||
152 98 SuperballRecoil Superball_Recoil | |||
153 99 VandegrafRecoil Vandegraf_Recoil | |||
154 9A ScramCannonRecoil Scram_Cannon_Recoil | |||
155 9B MercuryBowRecoil Mercury_Bow_Recoil | |||
156 9C ScreamerRecoil Screamer_Recoil | |||
157 9D PickupObject Pickup_Object | |||
158 9E PickupPistol Pickup_Pistol | |||
159 9F PickupRifle Pickup_Rifle | |||
160 A0 Holster Holster | |||
161 A1 DrawPistol Draw_Pistol | |||
162 A2 DrawRifle Draw_Rifle | |||
163 A3 Punch4 Punch4 | |||
164 A4 ReloadPistol Reload_Pistol | |||
165 A5 ReloadPhaseRifle Reload_Rifle | |||
166 A6 ReloadPhaseStream Reload_Stream | |||
167 A7 ReloadSuperball Reload_Superball | |||
168 A8 ReloadVandegraf Reload_Vandegraf | |||
169 A9 ReloadScramCannon Reload_Scram_Cannon | |||
170 AA ReloadMercuryBow Reload_MercuryBow | |||
171 AB ReloadScreamer Reload_Screamer | |||
172 AC PfPf PF_PF not used * ** | |||
173 AD PfPfPf PF_PF_PF not used * ** | |||
174 AE PlPl PL_PL not used * ** | |||
175 AF PlPlPl PL_PL_PL not used * ** | |||
176 B0 PrPr PR_PR not used * ** | |||
177 B1 PrPrPr PR_PR_PR not used * ** | |||
178 B2 PbPb PB_PB not used * ** | |||
179 B3 PbPbPb PB_PB_PB not used * ** | |||
180 B4 PdPd PD_PD not used * ** | |||
181 B5 PdPdPd PD_PD_PD not used * ** | |||
182 B6 KfKf KF_KF not used * ** | |||
183 B7 KfKfKf KF_KF_KF not used * ** | |||
184 B8 KlKl KL_KL not used * ** | |||
185 B9 KlKlKl KL_KL_KL not used * ** | |||
186 BA KrKr KR_KR not used * ** | |||
187 BB KrKrKr KR_KR_KR not used * ** | |||
188 BC KbKb KB_KB not used * ** | |||
189 BD KbKbKb KB_KB_KB not used * ** | |||
190 BE KdKd KD_KD not used * ** | |||
191 BF KdKdKd KD_KD_KD not used * ** | |||
192 C0 StartleLt Startle_Left | |||
193 C1 StartleRt Startle_Right | |||
194 C2 StartleBk Startle_Back | |||
195 C3 StartleFw Startle_Forward | |||
196 C4 Console Console | |||
197 C5 ConsoleWalk Console_Walk | |||
198 C6 Stagger Stagger | |||
199 C7 Watch Watch | |||
200 C8 ActNo Act_No | |||
201 C9 ActYes Act_Yes | |||
202 CA ActTalk Act_Talk | |||
203 CB ActShrug Act_Shrug | |||
204 CC ActShout Act_Shout | |||
205 CD ActGive Act_Give | |||
206 CE RunStop Run_Stop | |||
207 CF WalkStop Walk_Stop | |||
208 D0 RunStart Run_Start | |||
209 D1 WalkStart Walk_Start | |||
210 D2 RunBackwardsStart Run_Backwards_Start | |||
211 D3 WalkBackwardsStart Walk_Backwards_Start | |||
212 D4 Stun Stun | |||
213 D5 StaggerBehind Stagger_Behind | |||
214 D6 Blownup Blownup | |||
215 D7 BlownupBehind Blownup_Behind | |||
216 D8 OneStepStop 1Step_Stop | |||
217 D9 RunSidestepLeftStart Run_Sidestep_Left_Start | |||
218 DA RunSidestepRightStart Run_Sidestep_Right_Start | |||
219 DB Powerup Powerup | |||
220 DC FallingFlail Falling_Flail | |||
221 DD ConsolePunch Console_Punch * | |||
222 DE TeleportIn Teleport_In | |||
223 DF TeleportOut Teleport_Out | |||
224 E0 NinjaFireball Ninja_Fireball | |||
225 E1 NinjaInvisible Ninja_Invisible | |||
226 E2 PunchRifle Punch_Rifle | |||
227 E3 PickupObjectMid Pickup_Object_Mid | |||
228 E4 PickupPistolMid Pickup_Pistol_Mid | |||
229 E5 PickupRifleMid Pickup_Rifle_Mid | |||
230 E6 Hail Hail | |||
231 E7 MuroThunderbolt Muro_Thunderbolt | |||
232 E8 HitOverlayAI Hit_Overlay_AI not used * ** | |||
</pre> | |||
: * Tool used for flag searches: [http://mods.oni2.net/node/184 XMLEquality]. | |||
: ** Applicability not tested. | |||
{{XML}} | |||