OBD:TRIA: Difference between revisions

561 bytes added ,  16 May 2006
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[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File Types]] >> TRIA File
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File types]] >> TRIA




<CENTER>[[OBD:TRGE|<==]] <FONT SIZE=5>TRIA File</FONT> [[OBD:TRIG|==>]]<BR>
<CENTER>[[OBD:TRGE|TRGE]] << [[OBD:File types|Other file types]] >> [[OBD:TRIG|TRIG]]
<FONT SIZE=2>Totoro Quaternion Body Index Array - Character File</FONT></CENTER>
<br><FONT SIZE=5>TRIA : Totoro Quaternion Body Index Array</FONT>
<BR><FONT SIZE=2> - [[OBD:File types/Character|Character file]]</FONT></CENTER>




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| BGCOLOR="#00FFFF" | 13 00
| BGCOLOR="#00FFFF" | 13 00
| 19
| 19
| ALIGN=LEFT | 19 packages follow (one package is edged in black)
| ALIGN=LEFT | 19 joints in skeleton (first joint outlined in black)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package.</FONT>
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package.</FONT>
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| BGCOLOR="#FFC8C8" | 00
| BGCOLOR="#FFC8C8" | 00
| 0
| 0
| ALIGN=LEFT | unknown; useless; Oni doesn't need it; you can set it to what you want
| ALIGN=LEFT | parent bone ID : none
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFFC8" | 01
| BGCOLOR="#FFFFC8" | 01
| 1
| 1
| ALIGN=LEFT | major joint; you can use the following entries:  
| ALIGN=LEFT | child bone ID : left thigh
 
00 - pelvis<BR>01 - left thigh<BR>02 - left calf<BR>03 - left foot<BR>04 - right thigh<BR>05 - right calf<BR>06 - right foot<BR>07 - mid<BR>08 - chest<BR>09 - neck<BR>0A - head<BR>0B - left shoulder<BR>0C - left bicep<BR>0D - left wrist<BR>0E - left hand<BR>0F - right shoulder<BR>10 - right bicep<BR>11 - right wrist<BR>12 - right hand
 
Thanks to ZDLO for his help.
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFC8" | 00
| BGCOLOR="#C8FFC8" | 00
| 0
| 0
| ALIGN=LEFT | minor joint; you can use the same entries as above
| ALIGN=LEFT | sibling bone ID : none
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFFF" | DE
| BGCOLOR="#C8FFFF" | DE
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| ALIGN=LEFT | not used
| ALIGN=LEFT | not used
|}
|}
 
;Parent bone ID
:Oni doesn't seem to need it
;Child bone
:The joint connects the ''current'' bone (same ID as the joint) and the child bone.
;Sibling bone ID
:"left leg" links to "right leg", which links to "mid" : they are all children of "pelvis"
:"head" links to "left shoulder", which links to "right shoulder" : they are all children of "neck"
==Bones==
{|
|+Bone/joint ID overview
!HEX
!DEC
!Bone/Joint
|-
|00||00||pelvis/none
|-
|01||01||left thigh
|-
|02||02||left calf
|-
|03||03||left foot
|-
|04||04||right thigh
|-
|05||05||right calf
|-
|06||06||right foot
|-
|07||07||mid
|-
|08||08||chest
|-
|09||09||neck
|-
|0A||10||head
|-
|0B||11||left shoulder
|-
|0C||12||left arm
|-
|0D||13||left wrist
|-
|0E||14||left fist
|-
|0F||15||right shoulder
|-
|10||16||right arm
|-
|11||17||right wrist
|-
|12||18||right fist
|}
(Thanks to ZDLO) (and not only him)
;Note
:"arm" is also sometimes referred to as "bicep"
:(although correct spelling is "biceps")


<HR>
<HR>
<CENTER>[[OBD:TRGE|<==]] <B>TRIA File</B> [[OBD:TRIG|==>]]</CENTER>
<CENTER>[[OBD:TRGE|TRGE]] << '''TRIA''' >> [[OBD:TRIG|TRIG]]</CENTER>
<HR>
<HR>




[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File Types]] >> TRIA File
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File types]] >> TRIA