18,700
edits
(corrected node order, and arm/bicep reference in TRMA. Slight texture changes) |
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:::: http://edt.oni2.net/temp/IDmisplaced.jpg | :::: http://edt.oni2.net/temp/IDmisplaced.jpg | ||
:::: Re-ordered nodes, and fixed arm/biceps reference in TRMA: [http://www.filefront.com/14488981/level0_Final.rar/ TRBS, TRMA, and a couple TXMPs] - not that I re-rendered for the color correction yet. I modified the mesh of the body a little. How does it look? | :::::Re-ordered nodes, and fixed arm/biceps reference in TRMA: [http://www.filefront.com/14488981/level0_Final.rar/ TRBS, TRMA, and a couple TXMPs] - not that I re-rendered for the color correction yet. I modified the mesh of the body a little. How does it look? --[[User:Bobbysoon|Bobbysoon]] | ||
::::::I like the animated display on the back, nice touch. Although it is partway in the ground until EdT adjusts the height again, the larger ID seems to be more imposing. However, while EdT and I were comparing the new size to the original ID, we noticed some other discrepancies that probably were always there in the model you inherited. To wit: | |||
:::::::http://iritscen.oni2.net/temp/ID%20forward%20old.jpg http://iritscen.oni2.net/temp/ID%20forward%20new.jpg | |||
:::::#The first thing that jumped out at us in the first comparison is that the arms are further forward on the new model. | |||
:::::#Also, the head is now larger and more square. In fact, the old head appears to taper in a diagonal line up towards the eye. This seems odd at first, but makes sense in terms of placing more of an emphasis on the eye as the foremost point on the head rather than just a circle set in a slab. | |||
:::::#The forearms (the things with the barrels sticking out of them) are a bit thicker now. | |||
:::::#:http://iritscen.oni2.net/temp/ID%20old%20size.jpg http://iritscen.oni2.net/temp/ID%20new%20new%20size%202.jpg (new ID has its feet below the floor) | |||
:::::#From the walkway, one can see that the forearms used to have a flatter curve across the tops and taper off at the back. We think they're also shorter on the old ID, but obviously the tapering off of the arms is probably adding to that impression. | |||
:::::#The head may be a tad wider now across the top, but it definitely used to taper off more at the back, on the old model. | |||
::::::Do you think you can fix these issues? I know they aren't your fault, sorry to make more work for you, but I think the ID will look sleeker with these changes. And let us know if you aren't seeing something the way we are. --[[User:Iritscen|Iritscen]] 22:06, 8 September 2009 (UTC) | |||
==Explosion Discussion== | ==Explosion Discussion== |