Oni: Difference between revisions

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Interviews conducted with the staff of Bungie West promised various ambitious features such as smart AI, sophisticated melee combat, realistic level architecture, moveable furniture, battles with a large mech (the "Iron Demon") and multiplayer abilities.
Interviews conducted with the staff of Bungie West promised various ambitious features such as smart AI, sophisticated melee combat, realistic level architecture, moveable furniture, battles with a large mech (the "Iron Demon") and multiplayer abilities.


Trailers and screenshots were analyzed eagerly for evidence of Oni's ground-breaking features. Two trailers were made for Oni early in its development (the links lead to pages analyzing the footage):
Trailers and screenshots were analyzed eagerly for evidence of Oni's ground-breaking features. Two trailers were made for Oni, one in 1998 and one in 1999, reflecting the two different visions for the game during its time in development; they are analyzed on the [[Trailers]] page.
*[[1998#Trailer|E3 1998]] (fully CG, authored in 3D Studio Max; no in-game footage)
*[[1999#Trailer|E3 1999]] (in-game action only this time, but still pre-beta)


At E3 1999, Oni received the Game Critics Award for "Best Action/Adventure Game", even though the game was still in pre-beta stage at that point.
At E3 1999, Oni received the Game Critics Award for "Best Action/Adventure Game", even though the game was still in pre-beta stage at that point.