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(smooth groups, not vertex normals. re-scale? how much?) |
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:::To me, it looks a bit too organic\cartoony. Not really menacing...it might just be the rerendered textures or the angle though. Maybe adding some sharper lines to it would help. Just my humble opinion. [[User:Gumby|Gumby]] 06:49, 22 October 2009 (UTC) | :::To me, it looks a bit too organic\cartoony. Not really menacing...it might just be the rerendered textures or the angle though. Maybe adding some sharper lines to it would help. Just my humble opinion. [[User:Gumby|Gumby]] 06:49, 22 October 2009 (UTC) | ||
::::I see what you mean, Gumby, I hadn't consciously thought that before but I did think to myself that it was shaded very softly. Does this model have smoothed normals? Because we probably don't want that on a mechanical model, right? --[[User:Iritscen|Iritscen]] 12:54, 22 October 2009 (UTC) | ::::I see what you mean, Gumby, I hadn't consciously thought that before but I did think to myself that it was shaded very softly. Does this model have smoothed normals? Because we probably don't want that on a mechanical model, right? --[[User:Iritscen|Iritscen]] 12:54, 22 October 2009 (UTC) | ||
:::::It has smoothing groups applied. I haven't yet gotten into vertex normals. | :::::It has smoothing groups applied. I haven't yet gotten into vertex normals. --[[User:bobbysoon|bobbysoon]] | ||
::::::Hmm, smoothing groups... that could be what is making it feel a bit soft. Also, and this is probably a question for EdT, were this model's normals smoothed during import with OniSplit? I think the option "-normals" has to be used, but I want to make sure. --[[User:Iritscen|Iritscen]] 17:20, 25 October 2009 (UTC) | |||
Besides that obvious issue, we are liking the changes in almost all cases. However, some new information has come to light about the "fanny pack", which we had previously agreed you should make smaller. Alex Okita informed us that it was going to be the ID's weak point. I don't know yet if we will be going with that original intent in our design of the ID fight, but I think we should at least leave it as a possibility. That means we should probably bring it up a lot closer to the original size in 17secs' model. It did seem to be larger in his model than it was in the trailer, but now it might be even smaller than the one in the trailer, and, in light of this new information, I'm sure you agree that we want to get it as close to the trailer size as possible, since we're now talking about a (potentially) critical piece of the model. --[[User:Iritscen|Iritscen]] 04:06, 20 October 2009 (UTC) | Besides that obvious issue, we are liking the changes in almost all cases. However, some new information has come to light about the "fanny pack", which we had previously agreed you should make smaller. Alex Okita informed us that it was going to be the ID's weak point. I don't know yet if we will be going with that original intent in our design of the ID fight, but I think we should at least leave it as a possibility. That means we should probably bring it up a lot closer to the original size in 17secs' model. It did seem to be larger in his model than it was in the trailer, but now it might be even smaller than the one in the trailer, and, in light of this new information, I'm sure you agree that we want to get it as close to the trailer size as possible, since we're now talking about a (potentially) critical piece of the model. --[[User:Iritscen|Iritscen]] 04:06, 20 October 2009 (UTC) | ||
: I had been thinking the control pad would be a good weak point, and it'd be a challenge to hit. But I could rescale that part. What kind of rescaling are we talking about? --[[User:Bobbysoon|Bobbysoon]] 01:34, 25 October 2009 (UTC) | :I had been thinking the control pad would be a good weak point, and it'd be a challenge to hit. But I could rescale that part. What kind of rescaling are we talking about? --[[User:Bobbysoon|Bobbysoon]] 01:34, 25 October 2009 (UTC) | ||
::''"What kind of rescaling are we talking about?"'' I was localizing images that are externally-linked to from the wiki the other day when I came across this one that isn't in the collection on your user page: | |||
http://ssg.oni2.net/subfold/oldpics/images/oni_10.jpg | |||
::To me, it looks like 17secs was actually pretty much on the money with the "the big drums of ammo hanging from its butt" (I neglected to mention before that Okita told us that's what they were, hence why BW planned on them being a weak point). So, unless it's just me, it looks like the drum was supposed to be that big after all. --[[User:Iritscen|Iritscen]] 17:20, 25 October 2009 (UTC) | |||
==Weapons== | ==Weapons== |