BSL:Functions: Difference between revisions

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*<span style="color:green">fall_back (null) - makes the player character fall back - *fall_back*</span>
*<span style="color:green">fall_back (null) - makes the player character fall back - *fall_back*</span>
*<span style="color:green">fall_front (null) - makes the player character fall front - *fall_front*</span>
*<span style="color:green">fall_front (null) - makes the player character fall front - *fall_front*</span>
*give_powerup powerup_name:string [amount:int] [character:int] - Gives a powerup to a character - give_powerup ammo
*give_powerup powerup_name:string [amount:int] [character:int] - Gives a powerup to a character - give_powerup ammo ''powerup strings: ammo, cell, hypo, shield (in percent), invis (in 1/60 seonds), lsi''
### powerup strings: ammo, cell, hypo, shield (in percent), invis (in 1/60 seonds), lsi
*<span style="color:green">goto [loc_x:float loc_y:float loc_z:float] - Sets the location of the player character - *goto 100 100 100*</span>
*<span style="color:green">goto [loc_x:float loc_y:float loc_z:float] - Sets the location of the player character - *goto 100 100 100*</span>
*invincible - makes player invincible - invincible = 1
*invincible - makes player invincible - invincible = 1
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