AE:OTA: Difference between revisions

15 bytes removed ,  7 February 2010
m
m (+tmp)
Line 29: Line 29:
The interface is much inspired by that of existing FPS-shooters and other games supporting multiplayer.
The interface is much inspired by that of existing FPS-shooters and other games supporting multiplayer.


Smart bot behaviour, challenge and entertainment are the main objectives. OTA is also a playground allowing us to test complex combat situations before they get implemented in projects like Oni 2.
Smart bot behavior, challenge and entertainment are the main objectives. OTA is also a playground allowing us to test complex combat situations before they get implemented in projects like Oni 2.


We try to implement as many popular multiplayer features as possible: random spawn positions, random weapons and powerups, frag-related messages, sounds and visuals, bot model selection etc. In the case of advanced features like teleporters and jump platforms, we're limited by the original AI. Otherwise, anything goes.  
We try to implement as many popular multiplayer features as possible: random spawn positions, random weapons and powerups, frag-related messages, sounds and visuals, bot model selection etc. In the case of advanced features like teleporters and jump platforms, we're limited by the original AI. Otherwise, anything goes.  
--------
--------
"We" is [[User:geyser|geyser]] for the core scripting, [[User:Your_Mom|Your_Mom]] for cross-level porting on PC, and (since recently) [http://edt.oni2.net EdT] for porting 1.1 onto Mac OS9. [http://script10000.oni2.net/ Script 10000] provided the initial idea.
"We" is [[User:geyser|geyser]] for the core scripting, [[User:Your_Mom|Your_Mom]] for cross-level porting on PC, and (since recently) [http://edt.oni2.net EdT] for porting 1.1 onto Mac OS9. [[User:Script_10k|Script10k]] provided the initial idea.
-----------
-----------


489

edits