Easter eggs: Difference between revisions

1,149 bytes added ,  22 February 2010
→‎Secrets: Script10k messed up my section, fixing both
(→‎Secrets: Script10k messed up my section, fixing both)
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===Hidden stuff===
===Hidden stuff===
There are quite a few more-or-less hidden items or characters in Oni. However, few of them qualify as Easter eggs... as most of those are uncovered with a systematic exploration of the level, or by careful observation.
There are quite a few more-or-less hidden items or characters in Oni. However, few of them qualify as Easter eggs... as most of those are uncovered with a systematic exploration of the level, or by careful observation.
===Secret Striker===
===Secret Striker===
About the only "real" Easter egg in Oni is the secret Striker in Syndicate Warehouse. If you climb to the top floor in the first bay, then jump onto the cabin of the forklift, a Striker will appear. When killed, he drops 3 items (hypo spray, phase cloak, force shield). The phase cloak and the force shield are otherwise not encountered before {{C3}}, and the secret Striker comes before the first Striker you see normally (after you find Chung).
A special mention goes to the secret [[Striker]] in Syndicate Warehouse ( {{C1}} ). If you pass the first door, then take the stairs to the top floor, and jump onto the cabin of the forklift, a Striker will appear ( see, for example, the YouTube podcast [http://youtube.com/watch?v=iU4T1Qpu-8U Serious Konoko Ep. 4 - Happy Easter!]). When killed, he drops 3 items (hypo spray, phase cloak, force shield). The phase cloak and the force shield are otherwise not encountered before {{C3}}, and the secret Striker comes before the first Striker you see normally (after you find [[Chung]]). The very improbable encounter and its extraordinary reward qualify this secret Striker as one of Oni's few Easter eggs.


I can't think of any other "true" Easter egg such as that one.
===Mad/Happy Bomber===
===Mad/Happy Bomber===
Depending of the level of detail in the game, (can be set in options menu) Bombers will show an happy or mad face.
Normally [[Mad Bomber]]s have a neutral facial expression, but at the "medium" level-of-detail (LOD) of the character geometry, the texture coordinates are inconsistent with the other LODs, and the bomber appears to be smiling (the helmet is a bit messed-up too).
Here's a picture that exemplify that:
 
[[Image:BipolarBomber-1-.jpg|thumb|250px|center]]
[[Image:BipolarBomber-1-.jpg|thumb|250px|center]]
 
;Reminder
;Related podcast on YouTube
:The value of the LOD is normally 4 but the game engine can reduce it to 3, 2, or 1 if there are too many polygons in the scene. From the [[thedayismine|console]], you can force the LOD to a fixed value, by setting the '''chr_lod''' [[BSL:Variables|variable]]), in which case the engine will always use that LOD, no matter how complex the scene is. You can also reduce the '''Quality''' setting of Oni's '''Options''' menu, but this doesn't force a specific LOD: on the lowest Quality setting, LOD 4 is practically ruled out, LOD 3 (which for the bomber is the same as LOD 4) or LOD 1 will be seen if the scene is very simple or complex, and most of the time you'll see LOD 2 (the smiling bomber).
:[http://youtube.com/watch?v=iU4T1Qpu-8U Serious Konoko Ep. 4 - Happy Easter!]
It is not clear whether this is an actual Easter egg intended by the modeler, or just some careless texturing that was never noticed or fixed by the developers. Then again, if it was noticed, but not fixed, then it qualifies as intended. ^_^