Easter eggs: Difference between revisions

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m (→‎Mad/Happy Bomber: improved wording)
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[[Image:BipolarBomber-1-.jpg|thumb|250px|center]]
[[Image:BipolarBomber-1-.jpg|thumb|250px|center]]
;Reminder
;Reminder
:The value of the LOD is normally 4 but the game engine can reduce it to 3, 2, or 1 if there are too many polygons in the scene. From the [[thedayismine|console]], you can force the LOD to a fixed value, by setting the '''chr_lod''' [[BSL:Variables|variable]]), in which case the engine will always use that LOD, no matter how complex the scene is. You can also reduce the '''Quality''' setting of Oni's '''Options''' menu, but this doesn't force a specific LOD: if you use the lowest Quality setting, the ''most of the time'' you will indeed see LOD 2 (i.e., the smiling bomber), but higher LODs will ''not'' be completely ruled out, so in very simple environments the engine will switch to LOD 3 (which for the bomber is the same as LOD 4).
:The value of the LOD is normally 4 but the game engine can reduce it to 3, 2, or 1 if there are too many polygons in the scene. From the [[thedayismine|console]], you can force the LOD to a fixed value, by setting the '''chr_lod''' [[BSL:Variables|variable]]), in which case the engine will always use that LOD, no matter how complex the scene is. You can also reduce the '''Quality''' setting of Oni's '''Options''' menu, but this doesn't force a specific LOD: if you use the lowest Quality setting, then ''most of the time'' you will indeed see LOD 2 (i.e., the smiling bomber), but higher LODs will ''not'' be completely ruled out, so in very simple environments the engine will switch to LOD 3 (which for the bomber is the same as LOD 4).
It is not clear whether this is an actual Easter egg intended by the modeler, or just some careless texturing that was never noticed or fixed by the developers. Then again, if it was noticed, but not fixed, then it qualifies as intended. ^_^
It is not clear whether this is an actual Easter egg intended by the modeler, or just some careless texturing that was never noticed or fixed by the developers. Then again, if it was noticed, but not fixed, then it qualifies as intended. ^_^