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{{OBDtr| 0x040 | int16 |FF8000| 30 00 | 48 | transparency of the shadow for the first part of a jump }} | {{OBDtr| 0x040 | int16 |FF8000| 30 00 | 48 | transparency of the shadow for the first part of a jump }} | ||
{{OBDtr| 0x042 | int16 |FF8000| 30 00 | 48 | transparency of the shadow for the second part of a jump }} | {{OBDtr| 0x042 | int16 |FF8000| 30 00 | 48 | transparency of the shadow for the second part of a jump }} | ||
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;Jump Constraints? | |||
{{Table}} | |||
{{OBDth}} | |||
{{OBDtr| 0x044 | float |FF0080| 00 00 C8 41 | 25.000000 | unknown; always the same }} | {{OBDtr| 0x044 | float |FF0080| 00 00 C8 41 | 25.000000 | unknown; always the same }} | ||
{{OBDtr| 0x048 | int8 |FFC8C8| 16 | 22 | unknown }} | {{OBDtr| 0x048 | int8 |FFC8C8| 16 | 22 | unknown }} |
edits