5,389
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(sorta commenting) |
(i think this script rules) |
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:"5-10 damage upgrade across the board" doing this with TRAM attack parts is weird, especially if all the TRAM are affected. I'd use glows and trails. | :"5-10 damage upgrade across the board" doing this with TRAM attack parts is weird, especially if all the TRAM are affected. I'd use glows and trails. | ||
:"lowering the Daodan requirement to 90-95 percent health" You want Konoko to glow at full health? O_o Or is that "Daodan" different from overpower? | :"lowering the Daodan requirement to 90-95 percent health" You want Konoko to glow at full health? O_o Or is that "Daodan" different from overpower? | ||
:"Fists of Legend at 150% health - BSL scripting+engine modding?" Fists of Legend kinda suck, but such upgrades are | :"Fists of Legend at 150% health - BSL scripting+engine modding?" Fists of Legend kinda suck, but such upgrades are readily scriptable, see below. | ||
::[[User:Geyser|geyser]] 15:38, 14 November 2008 (CET) | ::[[User:Geyser|geyser]] 15:38, 14 November 2008 (CET) | ||
var int on_timer=5; | var int on_timer=5; | ||
var int overpower_on=0; | var int overpower_on=0; | ||
var int full_health=200; | |||
var int easiness=2; | |||
func main { | func main { | ||
easiness=difficulty() | |||
if(easiness eq 0) full_health=260 | |||
chr_mini_me=1 | chr_mini_me=1 | ||
chr_mini_me_amount=1 | chr_mini_me_amount=1 | ||
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func upgrade2 { | func upgrade2 { | ||
on_timer=5 | on_timer=5 | ||
chr_wait_health 0 | chr_wait_health(0,full_health) | ||
if(overpower_on) OverPowerOff | if(overpower_on) OverPowerOff | ||
sleep 1 | sleep 1 | ||
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dmsg OverPowerOFF | dmsg OverPowerOFF | ||
} | } | ||
Naturally, Oni will crash if an ONCC is missing. This | Naturally, Oni will crash if an ONCC is missing. This shouldn't be ''too'' heavy on the BSL engine, despite the two simultaneous threads. --[[User:Geyser|geyser]] 15:38, 14 November 2008 (CET) | ||
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:''Two years later...'' Wow (or should I say "Weeeeeee!!!!!!!"?), I had forgotten all about this thingie, and I was going to reinvent it. Now that I found it, I'll just add support for difficulty level, shall I? And it's about time [[AE]] supported script mods, because ''this'' is what can take Oni's gameplay to a new level, if it's done right. --[[User:Geyser|geyser]] 15:49, 26 November 2010 (UTC) | |||
:Of course, I wouldn't mind if a complementary '''chr_wait_health_up''' function was implemented into the engine, but BSL clearly does the trick, and looks quite viable especially since '''upgrade1''' can accommodate other stuff (fake randomizer, poisoning, etc). --[[User:Geyser|geyser]] 15:49, 26 November 2010 (UTC) |