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===tags=== | ===tags with flags=== | ||
:RuntimeLoaded | :RuntimeLoaded | ||
:::(this bit is not animation related, it is used at runtime to mark that the animation was loaded) | :::(this bit is not animation related, it is used at runtime to mark that the animation was loaded) | ||
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[[OBD_talk:StNA#animation_states|<FromState>]] | [[OBD_talk:StNA#animation_states|<FromState>]] | ||
: Somtimes FromState is set to None. In another scenarios one FromState possibility is not enough. | |||
:: In those cases Shortcuts are used. They extent the number from what state the animation can be played and under what conditions (replace atomic yes/no). | |||
[[OBD_talk:StNA#animation_states|<ToState>]] | [[OBD_talk:StNA#animation_states|<ToState>]] | ||
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Have extended fun, --[[User:Loser|Loser]] 19:12, 13 July 2010 (UTC) | Have extended fun, --[[User:Loser|Loser]] 19:12, 13 July 2010 (UTC) | ||
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