Jump to content

OBD talk:TRAM: Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
Line 351: Line 351:




===tags===
===tags with flags===
:RuntimeLoaded
:RuntimeLoaded
:::(this bit is not animation related, it is used at runtime to mark that the animation was loaded)
:::(this bit is not animation related, it is used at runtime to mark that the animation was loaded)
Line 408: Line 408:


[[OBD_talk:StNA#animation_states|<FromState>]]
[[OBD_talk:StNA#animation_states|<FromState>]]
: Somtimes FromState is set to None. In another scenarios one FromState possibility is not enough.
:: In those cases Shortcuts are used. They extent the number from what state the animation can be played and under what conditions (replace atomic yes/no).


[[OBD_talk:StNA#animation_states|<ToState>]]
[[OBD_talk:StNA#animation_states|<ToState>]]
Line 514: Line 516:
Have extended fun, --[[User:Loser|Loser]] 19:12, 13 July 2010 (UTC)  
Have extended fun, --[[User:Loser|Loser]] 19:12, 13 July 2010 (UTC)  


===variant tags===
Combat
LeftPistol
LeftRifle
Panic
RightPistol
RightRifle
Sprint
An animation with no variant is "<Varient />".




8,452

edits