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== | ==list of (known) unused animations== | ||
Those could be reintegrated/recycled/watever ... | |||
===from the original game=== | |||
* KONOKOconsole_punch what the name says | |||
* KONOKOlev3_intro looks like she was placing something (bomb?) and then running away | |||
* KONOKOlev4_undress from an official aborted cutscene | |||
* KONCOMsuper_kick now used in OTA scripts (mod) as spawn event | |||
* KONCOMsuper_punch KONCOMpunch_heavy but without ''attack name shout'', HalfDamage, and makes 10 less damage in first attack part | |||
* COMPISidle_special1 comguy checking environment and his gun | |||
* STRPISidle_special1 striker showing off his gun, whatever | |||
* THUGlev1_direct thug probably directing a truck driver | |||
===from modders=== | |||
Following files are available in DAE (and maybe ONI format). | Following files are available in DAE (and maybe ONI format). | ||
{| border=0 cellspacing=20 cellpadding=0 align=right | {| border=0 cellspacing=20 cellpadding=0 align=right |
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