Jump to content

OBD talk:TRAM: Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
Line 1,027: Line 1,027:


<!-- Careful what you post here Paradox, TRAM XML format is changing a little bit in the next Onisplit -->
<!-- Careful what you post here Paradox, TRAM XML format is changing a little bit in the next Onisplit -->




Line 1,067: Line 1,066:




==free-to-use TRAMs==
==list of (known) unused animations==
Those could be reintegrated/recycled/watever ...
 
===from the original game===
* KONOKOconsole_punch          what the name says
* KONOKOlev3_intro looks like she was placing something (bomb?) and then running away
* KONOKOlev4_undress from an official aborted cutscene
* KONCOMsuper_kick now used in OTA scripts (mod) as spawn event
* KONCOMsuper_punch KONCOMpunch_heavy but without ''attack name shout'', HalfDamage, and makes 10 less damage in first attack part
* COMPISidle_special1 comguy checking environment and his gun
* STRPISidle_special1 striker showing off his gun, whatever
* THUGlev1_direct thug probably directing a truck driver
 
===from modders===
Following files are available in DAE (and maybe ONI format).
Following files are available in DAE (and maybe ONI format).
{| border=0 cellspacing=20 cellpadding=0 align=right
{| border=0 cellspacing=20 cellpadding=0 align=right
8,452

edits