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Script 10k (talk | contribs) m (→chr_index) |
Script 10k (talk | contribs) (just discovered that ai2_kill(); kills all the AIs) |
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*ai2_spawnall (null) - spawns all AI, even those not initially present - *ai2_spawnall* | *ai2_spawnall (null) - spawns all AI, even those not initially present - *ai2_spawnall* | ||
*ai2_takecontrol on_off:int {0 | 1} - makes the AI movement system take control of the player - ai2_takecontrol 1 | *ai2_takecontrol on_off:int {0 | 1} - makes the AI movement system take control of the player - ai2_takecontrol 1 | ||
*ai2_kill(null) - kills all AIs | |||
'''Commands which have an effect on one AI:''' | '''Commands which have an effect on one AI:''' |
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