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BSL:Functions: Difference between revisions

just discovered that ai2_kill(); kills all the AIs
(just discovered that ai2_kill(); kills all the AIs)
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*ai2_spawnall (null) - spawns all AI, even those not initially present - *ai2_spawnall*
*ai2_spawnall (null) - spawns all AI, even those not initially present - *ai2_spawnall*
*ai2_takecontrol on_off:int {0 | 1} - makes the AI movement system take control of the player - ai2_takecontrol 1
*ai2_takecontrol on_off:int {0 | 1} - makes the AI movement system take control of the player - ai2_takecontrol 1
*ai2_kill(null) - kills all AIs


'''Commands which have an effect on one AI:'''
'''Commands which have an effect on one AI:'''
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