XML:AISA: Difference between revisions

126 bytes added ,  4 November 2012
m
caution with AISA files in AE packages, they need corresponding ONLV
("page will not be moved if there is already a page at the new title, unless it is empty" - it is empty but still couldn't move; copying now by hand ...)
m (caution with AISA files in AE packages, they need corresponding ONLV)
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* AISAlevel'''''N'''''_scripts.oni is level specific. (It can be found in edition/GameDataFolder/level'''''N'''''_... )
* AISAlevel'''''N'''''_scripts.oni is level specific. (It can be found in edition/GameDataFolder/level'''''N'''''_... )
* AISA is still used for a few cutscene characters, even though [[OBD_talk:BINA/OBJC/CHAR#XML|BINACJBOCharacters]] has made it redundant.
* AISA is still used for a few cutscene characters, even though [[OBD_talk:BINA/OBJC/CHAR#XML|BINACJBOCharacters]] has made it redundant.
* if you upload an AE package containing an AISA file include also the corresponding [[XML:ONLV|ONLV]] or else Oni will crash




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