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: List of consoles in a specific level. There you can setup their position, script name (Id), screen images, and script functions. Basically they are used to open doors. | : List of consoles in a specific level. There you can setup their position, script name (Id), screen images, and script functions. Basically they are used to open doors. | ||
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|'''BINA/OBCJ/[[XML:BINA/OBJC/CMBT|CMBT]]''' [[Image:Aqua Dot- | |'''BINA/OBCJ/[[XML:BINA/OBJC/CMBT|CMBT]]''' [[Image:Aqua Dot-Yellow.png]] | ||
: List of combat profiles for global use. There you can set AI's conditions for hand-to-hand, weapon combat, and retreat - in dependence of distances and enemy's counterattack. | : List of combat profiles for global use. There you can set AI's conditions for hand-to-hand, weapon combat, and retreat - in dependence of distances and enemy's counterattack. | ||
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: List of furniture in a specific level. This file type can be useful to import level objects. | : List of furniture in a specific level. This file type can be useful to import level objects. | ||
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|'''BINA/OBCJ/[[XML:BINA/OBJC/MELE|MELE]]''' [[Image:Aqua Dot- | |'''BINA/OBCJ/[[XML:BINA/OBJC/MELE|MELE]]''' [[Image:Aqua Dot-Yellow.png]] | ||
: List of melee profiles for global use. It means how the AI use it's combat moves. | : List of melee profiles for global use. It means how the AI use it's combat moves. | ||
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