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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) mNo edit summary |
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===OBJC=== | ===OBJC=== | ||
{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
|'''BINA/OBCJ/[[XML:BINA/OBJC/CHAR|CHAR]]''' [[Image:Aqua Dot-Yellow.png]] | |'''BINA/OBCJ/[[XML:BINA/OBJC/CHAR|CHAR]]''' [[Image:Aqua Dot-Yellow.png]] {{Anchor|goto_CHAR}} | ||
: List of characters in a specific level. There you can setup their position, script name, weapon, ammunition, items, team, combat, melee id, etc.. | : List of characters in a specific level. There you can setup their position, script name, weapon, ammunition, items, team, combat, melee id, etc.. | ||
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{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
| '''[[XML:AISA|AISA]]''' | | '''[[XML:AISA|AISA]]''' | ||
: AI spawn array. AISA is still used for a few cutscene characters, even though BINA/CJBO/CHAR has made it redundant. | : AI spawn array. AISA is still used for a few cutscene characters, even though BINA/CJBO/[[#goto_CHAR|CHAR]] has made it redundant. | ||
|- | |- | ||
|'''[[XML:ONLV|AKEV]]''' [[Image:Aqua Dot-Yellow.png]] | |'''[[XML:ONLV|AKEV]]''' [[Image:Aqua Dot-Yellow.png]] |
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