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XML:Basic tutorial: Difference between revisions

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===OBJC===
===OBJC===
{|class="wikitable" width="100%"
{|class="wikitable" width="100%"
|'''BINA/OBCJ/[[XML:BINA/OBJC/CHAR|CHAR]]''' [[Image:Aqua Dot-Yellow.png]]
|'''BINA/OBCJ/[[XML:BINA/OBJC/CHAR|CHAR]]''' [[Image:Aqua Dot-Yellow.png]] {{Anchor|goto_CHAR}}
: List of characters in a specific level. There you can setup their position, script name, weapon, ammunition, items, team, combat, melee id, etc..
: List of characters in a specific level. There you can setup their position, script name, weapon, ammunition, items, team, combat, melee id, etc..
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|-
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{|class="wikitable" width="100%"
{|class="wikitable" width="100%"
| '''[[XML:AISA|AISA]]'''
| '''[[XML:AISA|AISA]]'''
: AI spawn array. AISA is still used for a few cutscene characters, even though BINA/CJBO/CHAR has made it redundant.
: AI spawn array. AISA is still used for a few cutscene characters, even though BINA/CJBO/[[#goto_CHAR|CHAR]] has made it redundant.
|-
|-
|'''[[XML:ONLV|AKEV]]''' [[Image:Aqua Dot-Yellow.png]]
|'''[[XML:ONLV|AKEV]]''' [[Image:Aqua Dot-Yellow.png]]
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