Mod Tool: Difference between revisions

149 bytes added ,  18 January 2013
m
fixing an image position and a link
mNo edit summary
m (fixing an image position and a link)
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  ' '''[28] decrypting merged integer flags'''
  ' '''[28] decrypting merged integer flags'''
   
   
  ' for example the [[OBD_talk:BINA/OBJC/TRGV|BINACJBOTrigger Volume.xml]] file has flags as strings for the <Flags> tag
  ' for example the [[XML:BINA/OBJC/TRGV|BINACJBOTrigger Volume.xml]] file has flags as strings for the <Flags> tag
  ' and integer values for the <Teams> tag whereby the values are merged to one value
  ' and integer values for the <Teams> tag whereby the values are merged to one value
  ' so if <Teams> tag holds "101" we have to think what flags it holds, the flags can be broken down with following code
  ' so if <Teams> tag holds "101" we have to think what flags it holds, the flags can be broken down with following code
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=====TRBS-fitting TRMA creation=====
=====TRBS-fitting TRMA creation=====
A starting point...
{| width="100%"
* The objects get listed one after another (TRMA-ready).
|valign="top"|
* The textures are listed for TRMA and TXMP creation.
With the following code ...
* There's a texture size check to see if "-large" argument is necessary.
* the objects get listed one after another (TRMA-ready)
* the textures get listed for TRMA and TXMP creation
* the texture sizes get checked to see if "-large" argument is necessary


{| border=0 cellspacing=20 cellpadding=0 align=right
One more idea is to add support for reflective textures.
| hexhound hierarchy
|style="float:right"|
hexhound hierarchy


[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/hexhound_hierarchy_zpsf32e971c.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/hexhound_hierarchy_tn_zpsd82230ce.png]
[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/hexhound_hierarchy_zpsf32e971c.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/hexhound_hierarchy_tn_zpsd82230ce.png]
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  next
  next
  logmessage "counted body parts: " & bodyparts.count
  logmessage "counted body parts: " & bodyparts.count
else
logmessage "no object was selected"
  end if
  end if
{{divhide|logmessage examples}}
   
   
  ' INFO  : object name: A
  ' INFO  : object name: A
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  ' INFO  : ----------------------------------------------------------
  ' INFO  : ----------------------------------------------------------
  ' INFO  : counted body parts: 19
  ' INFO  : counted body parts: 19
{{divhide|end}}




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